Compositing Tag 合成标签Basic 基础Tag 标签GI 胃肠道Exclusion 排除Object Buffer 对象缓冲区

Exclusion

排除

Thanks to this new innovation, it is now possible to define in which objects an object should be reflected, and behind which transparency / refraction object it should be visible.

由于这项新的创新,现在可以确定一个物体应该反射在哪些物体上,以及透明/折射物体应该在哪些物体后面可见。

In the image below, a red sphere with a Compositing tag is mirrored by other spheres. You can include or exclude any of the gray spheres in the Include / exclude list to define which spheres will reflect the red sphere.

在下面的图片中,一个带有合成标签的红色球体被其他球体镜像。您可以在 Include/exclude 列表中包含或排除任何灰色球体,以定义哪些球体将反映红色球体。

At the top left, all three gray spheres reflect the red sphere. The remaining three examples show various forms of inclusion or exclusion. 在左上角,三个灰色球体都反射出红色球体。剩下的三个例子展示了各种形式的包容或排斥 The Compositing tag is assigned to the object that is to be reflected (red sphere). 合成标记被分配给要被反射的对象(红色球体)

The same applies to transparency or refraction: The Compositing tag is not applied to the object through which another should be seen, but to the object that will be refracted.

这同样适用于透明度或折射: 合成标记不应用于应该通过另一个被看到的对象,而是应用于将被折射的对象。

So, what the Compositing tag’s include / exclude list does is tell an object that other objects will see it (Include) or not (Exclude).

因此,合成标记的 Include/Exclude 列表所做的就是告诉对象其他对象将看到它(Include)或不看到它(Exclude)。

Mode

模式

You can select from:

你可以从以下选择:

Include

包括

Drag all objects that should be affected by the effects (Seen by Transparency, Seen by Refraction, Seen by Reflection) from the Object Manager into the Include list.

将所有应受影响的对象(透明度、折射度、反射度)从对象管理器拖动到包含列表中。

Exclude

排除

Drag all objects that should be excluded from the effects (Seen by Transparency, Seen by Refraction, Seen by Reflection) from the Object Manager into the Exclude list.

将所有应该被排除在效果之外的对象(透明、折射、反射)从对象管理器拖到排除列表中。

Objects

对象

You can drag & drop objects from the Object Manager into this list. By using Shift + Ctrl/Cmd you can select and deselect multiple objects. Selected objects can be deleted by pressing Backspace or Del., or by right clicking (a menu will open in which you can delete all or only the selected objects).

您可以将对象从对象管理器拖放到此列表中。通过使用 Shift + Ctrl/Cmd,可以选择和取消选择多个对象。选定的对象可以删除按退格键或 Del. ,或通过右键单击(菜单将打开,您可以删除所有或只选定的对象)。

You will see four symbols under each object. If the symbol is not active it will appear faded. You can determine which effect will be included or excluded for that object.

你会在每个对象下面看到四个符号。如果符号不活动,它将出现褪色。您可以确定该对象将包含或排除哪些效果。

The (selectable) symbols have the following properties:

这些(可选择的)符号具有以下属性:

Transparency, Refraction, Reflection, Hierarchy 透明度,折射,反射,层次

Hierarchy: If you drag an object into the list, this switch determines whether or not its child objects should also be taken into consideration.

层次结构: 如果将对象拖动到列表中,则此开关决定是否也应考虑其子对象。

As practical as these settings are, only use them if absolutely necessary. If you create such a scene and return to it months later, for example, you will probably have a very difficult time finding out why what was reflected or refracted and why certain objects are invisible, especially if you have several light sources and Compositing tags. 尽管这些设置很实用,但只有在绝对必要时才使用它们。例如,如果你创建了这样一个场景,几个月后又回到这个场景,你可能很难找出为什么有反射或折射,为什么有些物体是不可见的,特别是如果你有几个光源和合成标签