Tag Properties
标签属性
启用
Enables the tag after the animation has been recorded.
在动画记录之后启用标记。
使用变压器
Enable this option if you want to use the Point Cache tag in conjunction with a Point Cache Deformer. This will result in the recorded animation not being transferred directly to a given object but rather via the Deformer.
如果要将 Point Cache 标记与 Point Cache Deformer 一起使用,请启用此选项。这将导致录制的动画不是直接转移到给定的对象,而是通过变形器。
脉冲响应时间
Enable this option if you also want to record the position, scale or rotation of the entire object in addition to the deformation. This is, for example, important for a Dynamics simulation in which an object is deformed during a collision and also moves and rotates as a result of gravity or other dynamic effects.
如果您还想记录整个物体的位置、比例或旋转以及变形,请启用此选项。例如,这对于一个动力学模拟很重要,在这个模拟中,一个物体在碰撞过程中变形,并且由于重力或其他动力学效果而移动和旋转。
力量[0. . 100% ]
Use this slider to define the intensity with which the cached animation will be transferred to a given object. You can also combine multiple animations that have each been cached using a Point Cache tag.
使用这个滑块可以定义缓存动画传输到给定对象的强度。还可以使用 Point Cache 标记组合已经缓存的多个动画。
压缩
Enable this option if you want to compress you cache to save memory.
如果要压缩缓存以节省内存,请启用此选项。
记忆:
Displays the current memory usage for the cache.
显示缓存的当前内存使用情况。
存储状态
Pressing this button will define and store the points’ initial state. As a rule, this should be done with an object that has not been deformed. The other options will be made available once Store State has been applied.
按下这个按钮将定义和存储点的初始状态。一般来说,这应该用一个没有变形的物体来完成。应用存储状态后,将提供其他选项。
恢复
Press this button to restore the object’s initial state.
按下此按钮可恢复对象的初始状态。
计算
Press this button to begin calculating the cache.
按下此按钮开始计算缓存。
更新
Pressing this button will update the calculation for the current frame.
按下此按钮将更新当前帧的计算。
空缓存
Pressing this button will empty the cache.
按下此按钮将清空缓存。
上膛..。
Loads a previously saved cache.
加载以前保存的缓存。
拯救..。
Saves a calculated cache for later use.
保存计算缓存以供以后使用。
自动时间
Enabling this option will result in the cache being calculated for the entire length of the document.
启用此选项将导致计算整个文档长度的缓存。
开始
Enter the frame number at which the calculation of the cache should start. This field will only be made available if Automatic has not been enabled.
输入应该开始计算缓存的帧号。只有在“自动”未启用的情况下,该字段才会可用。
别说了
Enter the frame number at which the calculation of the cache should end. This field will only be made available if Automatic has not been enabled.
输入结束缓存计算的帧号。只有在“自动”未启用的情况下,该字段才会可用。
偏移量
This offset value will cause the points to be moved prior to or following a given cache calculation.
此偏移量值将导致在给定缓存计算之前或之后移动这些点。
刻度[-∞ . . + ∞% ]
Use these values to scale the cache temporally to make the points move faster or slower than during recording.
使用这些值来缩放缓存的时间,使点移动速度比记录期间快或慢。
Negative scales can now be used to play the cached animation backwards.
负比例现在可以用来反向播放缓存的动画。
回路[1. . 2147483647]
Use this parameter to loop the cached animation. Note that no loop blending is possible between loops, so make sure your cached animation will loop properly on its own.
使用此参数循环缓存的动画。请注意,循环之间不可能进行循环混合,因此请确保缓存的动画会自己正确地循环。
混合[0. . 100% ]
Use this value if you want the end of one loop to be blended with the beginning of the next loop. A value of 0% will produce no blend, i.e., the given object can jump abruptly from one loop to the next. Increasing the value will soften the transition correspondingly, even to the point of creating a single fluid motion.
如果希望将一个循环的结束与下一个循环的开始混合,请使用此值。0% 的值不会产生混合,也就是说,给定的对象可以从一个循环突然跳到下一个循环。增加这个值会相应地软化过渡,甚至软化到产生单个流体运动的程度。
缓存[1. . 1000]
Use this setting to define the size of the cache made available for undos. If no limit is set, your computer’s memory can be quickly brought to its knees.
使用此设置可定义可用于 undos 的缓存的大小。如果没有设置限制,您的计算机的内存可以很快地到达膝盖。