Units
单位
You can find more information regarding units by reading here: Project Scale
你可以在这里找到更多关于单位的信息: 项目规模
展示单位
Enables or disables units globally within Cinema 4D (the values that are displayed when this option is disabled are the real values that are saved with the file itself). This saved value will be multiplied by the unit defined in the Project Scale setting, i.e., if a value of 200 is saved internally and Document Scale is set to Meters, a Cube will be 200m high; if Document Scale is set to Millimeters the Cube will be 200 mm high.
启用或禁用 Cinema 4D 中的全局单元(禁用此选项时显示的值是与文件本身一起保存的实际值)。这个保存的值将乘以项目比例设置中定义的单位,也就是说,如果内部保存的值为200,文档比例设置为米,立方体将是200米高; 如果文档比例设置为毫米,立方体将是200毫米高。
自动转换单位
If disabled, very small values (e.g., 0.001m) will result in a value of 0.1m being displayed. Numerous after-comma places can be avoided by using smaller units. However, this can result in different units being displayed, as shown above, which can be confusing. If this occurs, disable this option and the unit defined in the following parameter (Unit Display) will be used. Note in the image above that the P.Z value is set to 0cm even though the correct value is saved internally.
如果禁用,非常小的值(例如0.001 m)将导致0.1 m 的显示值。可以通过使用较小的单位来避免使用大量的后逗号位置。但是,这可能导致显示不同的单位,如上所示,这可能会造成混淆。如果出现这种情况,请禁用此选项并使用以下参数(Unit Display)中定义的单元。请注意,在上面的图像中,尽管内部保存了正确的值,但 P.Z 值被设置为0厘米。
单元显示
Converts the displayed values in the corresponding fields. The values will be converted accordingly. For example, a value of 3cm will be converted to 0.03m if the unite of measure is changed to Meters (or to 0.033 yd. if changed to Yards). These settings have no affect on the scene itself an only serve to display the units.
转换相应字段中显示的值。将相应地转换这些值。例如,将3厘米的值换算成0.03米,如果将测量单位换算成米(或0.033码)。如果改为码)。这些设置对场景本身没有影响,只是用来显示单位。
动画组
Here you specify the time units used for animation. Your choice is from frames, seconds and SMPTE time codes that use the format: Min:Sec:Frame.
这里您指定动画使用的时间单位。您的选择是从帧,秒和 SMPTE 时间代码使用的格式: 最小: 秒: 帧。
For example, 3:20:14 refers to the time 3 minutes, 20 seconds, 15th frame. The last value in the time code is the frame number of the current second (starting at frame 0).
例如,3:20:14表示时间3分20秒,第15帧。时间代码中的最后一个值是当前秒的帧号(从帧0开始)。
Suppose you are working with a frame rate of 25 fps and the frame value is in the range of 0 to 24. If the minutes value is 0, you can omit it when entering SMPTE time codes. For example, 15:14 means 15 seconds and the 15th frame.
假设您使用的帧速率为25 fps,帧值在0到24之间。如果分钟值为0,则可以在输入 SMPTE 时间代码时省略它。例如,15:14表示15秒和第15帧。
You can use the following abbreviations when you enter time values:
输入时间值时,可以使用以下缩写:
色彩选择器预置
Information about how to use the Color Chooser, color harmonies and more can be found in the Color Chooser section.
关于如何使用颜色选择器,颜色协调和更多的信息可以在颜色选择器部分找到。
RGB 范围
Use this setting to define if the RGB values should be displayed as 0%-100% or 0-65535 throughout Cinema 4D.
使用此设置来定义 RGB 值是应该显示为0%-100% 还是0-65535整个 Cinema 4D。
记住最后的布局
This setting is applied per session. If enabled, and you open a Color Chooser and change the layout, each new Color Chooser that is opened anywhere in the program will be displayed with the new layout. If this option is disabled, newly opened Color Choosers will be displayed using the layout defined in the Default Set menu.
此设置应用于每个会话。如果启用,你打开一个颜色选择器并改变布局,每个新的颜色选择器在程序中的任何地方打开将显示与新的布局。如果此选项被禁用,新打开的颜色选择器将使用默认设置菜单中定义的布局显示。
The layout of Color Choosers that were already opened during the session will be maintained.
在会议期间已经打开的颜色选择器的布局将被保留。
默认设置
These settings can be used to set up your Color Chooser UI. Simply activate the respective options to display the Color Chooser the way you want. Note that all other elements can still be displayed temporarily for the current Color Chooser (e.g., in the material channel) by simply clicking on the respective display icon.
这些设置可以用来设置您的颜色选择器 UI。只需激活相应的选项,以您想要的方式显示颜色选择器。请注意,所有其他元素仍然可以临时显示当前的颜色选择器(例如,在材质通道) ,只需点击各自的显示图标。
After the application has re-started, the selected combination will be available at all respective locations.
在重新启动应用程序后,所选择的组合将可在所有相关地点使用。
紧凑模式
Use this option to define whether or not the Compact Mode (a reduced layout that takes up less space and contains the most important element such as spectrum, RGB and HSV) should be displayed.
使用此选项来定义是否应该显示紧凑模式(占用较少空间并包含最重要元素如光谱、 RGB 和 HSV 的简化布局)。
特殊模式
This mode defines the top part of the Color Chooser (see top half of image) and whether or not one of these elements should be displayed or a smaller version of it.
这种模式定义了颜色选择器的顶部(见图像的上半部分) ,以及是否应该显示这些元素中的一个,还是应该显示它的一个较小的版本。
Color Wheel Size
Color Wheel Swatch Size
Spectrum Size
Picture Mode Swatch Size
色轮尺寸色轮尺寸光谱尺寸图片模式尺寸
Use these settings to define the size of the respective element.
使用这些设置来定义相应元素的大小。
RGB 模式
Use this setting to define if the RGB slider should be displayed.
使用此设置来定义是否应该显示 RGB 滑块。
十六进制模式
Define whether or not the hexidecimal field (e.g., 1D272D) assigned to the RGB mode should be displayed.
定义是否显示分配给 RGB 模式的六进制字段(例如,1D272D)。
老式的 RGB 滑块
Enable this option if you want to use the old RGB slider (without changing the defined colors when moving the slider)
如果您想使用旧的 RGB 滑块(移动滑块时不改变定义的颜色) ,请启用此选项
HSV Mode
Kelvin Temperature Mode
Color Mixer Mode
Alpha Mode
Hexadecimal Mode
Swatches Mode
开尔文模式温度模式色混频模式阿尔法模式十六进制模式样本模式
Use these settings to define if the respective element should be displayed.
使用这些设置来定义是否应该显示相应的元素。
显示组名
Enable this option to show each group’s name over the folder icon.
启用此选项以在文件夹图标上显示每个组的名称。
斯沃琪尺寸
Use this setting to define the size in which the swatches will be displayed.
使用此设置可定义将显示样本的大小。
线性数值
When selecting colors for materials, the problem is that these have to be recalculated multiple times and output as numeric values.
在为材质选择颜色时,问题是这些颜色必须重新计算多次,并输出为数值。
Since colors can, of course, also be animated using keyframes, the animation transitions are not always interpolated as desired. For example, an animated grayscale between 0% and 100%: a gray value of 50% in the RGB system is visually in the middle between black and white but this value is merely a linear brightness of approx. 21.4%
当然,由于颜色也可以使用关键帧进行动画处理,所以动画转换并不总是按照需要进行插值。例如,一个介于0% 和100% 之间的动画灰度: 在 RGB 系统中,50% 的灰度值在黑白之间,但是这个值仅仅是大约21.4% 的线性亮度
To solve this problem, the brightness and colors can also be displayed as correctly linearized numeric values. For this, the new Linear Numeric Values option, located in the Preferences / Units menu, can be used. This option is enabled by default. If, for example, a Saturation of 0% and a Brightness of 50% for a gray value are used, the RGB saturation will internally also be 50%, 50%, 50%. This is useful since keyframes can be assigned to the RGB values for the animation. Precisely those values that are also used internally by Cinema 4D will be displayed.
为了解决这个问题,亮度和颜色也可以显示为正确的线性化数值。为此,可以使用偏好/单位菜单中新的线性数值选项。默认情况下启用此选项。例如,如果使用0% 饱和度和灰度值50% 亮度,RGB 饱和度内部也将是50% ,50% ,50% 。这很有用,因为可以将关键帧分配给动画的 RGB 值。正是这些价值观,也是内部使用的C4D 将显示。
The display of brightness in the Color Chooser’s preview area is linear thanks to the Linear Workflow function, i.e., visually brighter for us than assumed with the 50% gray.
在 Color Chooser 的预览区域,亮度的显示是线性的,这要归功于线性工作流函数,也就是说,比我们设想的50% 灰度的亮度更明显。
If this visual effect should be avoided, the Color Chooser’s icons offer a possibility to adapt the HSV values to the RGB values and the displayed brightness. In our example, the RGB values 50%, 50%, 50% will then be HSV values 0%, 0%, 73.536%.
如果这种视觉效果应该避免,颜色选择器的图标提供了一种可能性,以适应 HSV 值的 RGB 值和显示的亮度。在我们的例子中,RGB 值50% ,50% ,50% 将是 HSV 值0% ,0% ,73.536% 。
线性数值
大小
Use this setting to define the vertical displayed size of the gradient.
使用此设置可定义渐变的垂直显示大小。
选择处理
Use this option to define if the marked selection handles should be shown in the gradient for a multiple selection.
使用此选项可定义标记的选择句柄是否应显示在多个选择的渐变中。
网格颜色
If you disable the Show Result option for a gradient or color (Nodes) that uses an alpha channel, the background visible through the transparency will be displayed using a checkered grid. The dark squares can be displayed with different grayscales using this setting’s options.
如果禁用使用 alpha 通道的渐变或颜色(节点)的 Show Result 选项,透明度中可见的背景将使用复选框显示。使用此设置的选项,可以用不同的灰度级显示深色方块。