Renderer

渲染器

Custom Number of Render Threads

自定义渲染线程数

Here you can define the number of Render Threads (number of render lines in the view/Picture Viewer). Defining multiple threads on a single processor system does not make much sense since performance would suffer and the threads can be allotted different amounts of render time (unequal allocation in the Viewport).

在这里您可以定义渲染线程的数量(在视图/图片查看器中渲染线程的数量)。在单个处理器系统上定义多个线程没有多大意义,因为性能会受到影响,而且线程可以被分配不同数量的呈现时间(在 Viewport 不平等分配)。

If this option is disabled, the number of Render Threads required for a particular processor, or number of processors, will be used.

如果禁用此选项,将使用特定处理器所需的渲染线程数或处理器数。

It can also be quite useful to leave one or more processors (if present) available for third-party applications during rendering. This will, for example, let you use three of four processors on a quad-core system for rendering and the remaining processor for other tasks.

在呈现期间为第三方应用程序保留一个或多个处理器(如果存在)也非常有用。例如,这将允许您在四核系统上使用四个处理器中的三个处理器进行呈现,剩下的处理器用于其他任务。

Adapt Thread Priority

调整线程优先级

If this option is enabled, Cinema 4D will be given a lower priority by your computer’s operating system, i.e., Cinema 4D will be allotted less calculation time. This can slow the render process but you will be able to work with other applications simultaneously (e.g., text editing, image editing, web browsers, etc.).

如果启用这个选项,你的电脑操作系统会给予 Cinema 4D 较低的优先级,也就是说 Cinema 4D 会被分配较少的计算时间。这可能会减慢渲染过程,但是你可以同时使用其他应用程序(例如,文本编辑、图像编辑、网页浏览器等)。

If this option is disabled, Cinema 4D will be given a higher priority by your computer’s operating system, i.e., Cinema 4D will be allotted more calculation time. This will speed up rendering but other applications running simultaneously on your computer will have slower reaction times because they will be given a lower priority by your computer’s operating system.

如果这个选项被禁用,Cinema 4D 将被你的计算机操作系统赋予更高的优先级,也就是说 Cinema 4D 将被分配更多的计算时间。这将加快渲染速度,但其他应用程序同时运行在您的计算机上将有较慢的反应时间,因为他们将给予较低的优先权,您的计算机的操作系统。

Lower Process Priority

较低的程序优先级

(Windows only)

(只适用于视窗)

This option is enabled by default and lowers the priority of the Cinema 4D processes (set by the operating system). Also, the render thread priority will be reduced even further than by the aforementioned Adapt Thread Priority option. This minimizes Windows issues (such as freezing) when high demands are placed on the CPU.

此选项默认启用并降低 Cinema 4D 进程的优先级(由操作系统设置)。另外,渲染线程的优先级将比前面提到的适应线程优先级选项更低。这可以最大限度地减少对 CPU 的高要求时出现的 Windows 问题(如冻结)。

This option should be disabled if you simultaneously have programs running that also require a lot of CPU power and can slow down Cinema 4D and in turn slow rendering. The render process will be allotted more power (to the disadvantage of other applications).

这个选项应该被禁用,如果你同时有程序运行,也需要大量的 CPU 电源,可以放慢C4D 和反过来慢渲染。渲染过程将被分配更多的权力(对其他应用程序不利)。

Create Renderer Log File

创建渲染器日志文件

Tip: 提示:
A more detailed Log file can be created when rendering via the Render Queue. 在通过渲染队列进行渲染时,可以创建更详细的日志文件

If this option is enabled, a file named RENDERLOG.TXT will be created (if one does not already exist) in the Cinema 4D directory after an image has been rendered.

如果启用此选项,则在呈现图像后,在 Cinema 4D 目录中将创建一个名为 RENDERLOG.TXT 的文件(如果尚未存在)。

The render log contains a complete history of the render process, including system resource information. Check this log if you need to identify problems that occurred while rendering.

呈现日志包含呈现过程的完整历史,包括系统资源信息。如果需要识别呈现过程中出现的问题,请检查此日志。

If a Log file already exists in the Cinema 4D directory, new information will be added to the end of the file.

如果在 Cinema 4D 目录中已经存在一个日志文件,那么新的信息将被添加到文件的末尾。

Tip 小贴士
Because the Log File is not overwritten it can, in time, become very large. You may, therefore, want to delete this file from time to time. 因为日志文件没有被覆盖,它可能会随着时间的推移变得非常大。因此,您可能希望不时删除此文件

An example of a Log File’s contents:

日志文件内容的一个例子:

*** RENDER LOG FILE ***

渲染日志文件

Renderjob started on 06/07/2013 at 11:14:58

Renderjob 于2013年7月6日11:14:58开始

File: C:\Documents and Settings\o_becker\Desktop\12.0 Materials\flabio.c4d

文件: c: Documents and Settings o becker Desktop 12.0 Materials flabio.c4d

Creator: Oliver Becker,

创作者: 奥利弗 · 贝克,

Cinema 4D V12.003

C4D V12.003

Serial number: xxxxxxxxxxxxxx

序列号: xxxxxxxxxxxx

Frames: 1

框架: 1

CPUs: 4

Cpu: 4

Resolution: 320x240

分辨率: 320x240

Antialiasing: Edge

反走样: 边缘

Field rendering: Off

字段渲染: Off

Motion Blur: Off

动态模糊: 关闭

Reflections: On

反思: 关于

Transparency: On

透明度

Shadows: On

阴影: 开启

Volume effects: On

体积效果: On

Alpha channel: Off

阿尔法频道: 关闭

Output format: Single frames

输出格式: 单帧

Render time: 00:00:00

渲染时间: 00:00:00

Render job finished on 06/07/2013 at 11:14:58

渲染工作在2013年7月6日11:14:58完成

Show Global Illumination Info in Console

在控制台中显示全局光源信息

If enabled, detailed information regarding the GI calculation will be displayed in a Console Window. This information is not of much interest to you and serves primarily for software debugging.

如果启用,有关 GI 计算的详细信息将显示在控制台窗口中。这些信息对您来说没有多大意义,主要用于软件调试。

Render Queue Log

渲染队列日志

Enable this option if you want the Picture Viewer to save a log file (will be in XML format).

如果希望图片查看器保存日志文件(将以 XML 格式保存) ,请启用此选项。

Auto Renaming

自动重命名

Sww Output file / Auto Renaming.

输出文件/自动重命名。