Render Queue

渲染队列

The 这个Start Rendering 开始渲染 command is located in the 命令位于Job 工作 menu. 菜单

If you worked with the Batch Renderer in the past, the new Render Queue performs a similar function but with far more available functions and more comfort.

如果您以前使用过批处理渲染器,那么新的渲染队列执行类似的功能,但是具有更多的可用功能和更舒适的感觉。

For example:

例如:

The top part of the Queue Manager is reserved for displaying the job list. So how can scene files be added to this list?

队列管理器的顶部保留用于显示作业列表。那么如何将场景文件添加到这个列表中呢?

As soon as a file is in the job list the check box in the second column can be used to enable or disable rendering. Multiple jobs can be selected using the usual hotkeys (Shift: from-to selection; Ctrl/Cmd: select/deselect individual jobs. Jobs can be moved to another location in the list or deleted from the list. Selected jobs can be duplicated by pressing the Ctrl/Cmd key.

只要文件在作业列表中,就可以使用第二列中的复选框启用或禁用呈现。可以使用通常的热键选择多个作业(Shift: from-to selection; Ctrl/Cmd: select/deselect 单个作业。作业可以移动到列表中的另一个位置或从列表中删除。可以通过按 Ctrl/Cmd 键复制选定的作业。

Tip: 提示:
Note that the Queue Manager only uses saved scenes. Scenes that are open in Cinema 4D that have been modified and not yet saved cannot be used. 请注意,队列管理器只使用保存的场景。在C4D 中开放的场景,经过修改但尚未保存,不能使用 Tip 2: 贴士二:
If, after a while, you should encounter problems with regard to the Sleep or Log Out functions, even though Cinema 4D still has several hours to render, simply disable the option "Log out after XX minutes of inactivity" (macOS: System Preferences / Security) or extend the time allowed before you will be logged out. You can also extend the time for the "Require password XX after sleep or screen saver begins" setting. 如果一段时间后,你在睡眠或注销功能方面遇到问题,即使 Cinema 4D 仍然有几个小时的渲染时间,只需禁用“退出 XX 分钟的不活动”选项(macOS: 系统偏好设置/安全)或延长注销前允许的时间。您还可以延长“睡眠或屏幕保护程序开始后需要密码 XX”设置的时间

The job list contains the following information:

职位列表包含以下信息:

Pos.: All jobs are consecutively numbered.

所有的工作都是连续编号的。

Render yes/no: All jobs with an enabled check box will be rendered in order from the top of the list to the bottom as soon as Start Rendering is selected from the Jobs menu.

渲染是/否: 一旦从作业菜单中选择了 Start Rendering,所有带有启用复选框的作业将按照从列表顶部到底部的顺序呈现。

Team: Here you can define which jobs should be rendered using Team Render.

团队: 在这里你可以定义哪些作业应该使用团队渲染。

Status R: Displays a job’s current status

显示作业的当前状态

In Queue/R: ready to render

在 Queue/R 中: ready to render

In Progress: is being rendered

进行中: 正在渲染

Take: the Take selected for rendering (this selection can be made further below in the dialog window)

Take: Take selected for rendering (此选择可在下面的对话框窗口中进一步执行)

Finished: render completed successfully

完成: 渲染成功完成

Stopped: render was halted before being completed

停止: 渲染在完成之前暂停

Error: error occurred during rendering

错误: 呈现过程中出现错误

Camera: This is the scene file’s camera from which the scene is rendered (can be selected at the bottom of the Queue Manager)

Camera: 这是场景文件中渲染场景的相机(可以在队列管理器的底部选择)

Render Settings: The Render Settings with which the file is rendered. These can also be selected at the bottom of the Queue Manager.

渲染设置: 渲染文件的渲染设置。也可以在队列管理器的底部选择这些选项。

Message: Pertinent messages are displayed here, e.g., if a file is missing, information for saving, etc.

消息: 这里显示相关的消息,例如,如果文件丢失,需要保存的信息等。

An existing job list will be maintained even if you close Cinema 4D. The list will reappear when Cinema 4D is restarted and the Queue Manager is opened.

一个现有的工作列表将维护,即使你关闭Cinema 4D。当 Cinema 4D 重新启动并打开队列管理器时,列表将重新出现。

At the bottom of the Queue Manager you will find information pertaining to the selected job, a preview of the last frame rendered and the following settings and buttons:

在队列管理器的底部,你可以找到与所选作业相关的信息,最后一帧渲染的预览,以及下面的设置和按钮:

Take

场次

This selection menu shows all Takes that are in the selected job file. The render cameras and render settings defined in the Take will be set automatically by the following two selection menus.

此选择菜单显示所选作业文件中的所有 Takes。在 Take 中定义的渲染相机和渲染设置将由以下两个选择菜单自动设置。

Render Settings

渲染设置

This drop-down list contains all Render Settings for the selected job. Select the Render Settings with which you want to render the job. By default, the Render Settings active in the scene will be used.

此下拉列表包含所选作业的所有渲染设置。选择要呈现作业的呈现设置。默认情况下,将使用场景中的渲染设置。

Camera

相机

This drop-down menu contains all cameras contained in the selected job scene (including the Perspective view) and Stage objects. Select the camera from whose view you want to render the scene. If a Stage object is selected its animated cameras will be used.

这个下拉菜单包含所选作业场景(包括透视视图)和阶段对象中包含的所有相机。选择要从其视图渲染场景的摄像机。如果一个舞台对象被选中,它的动画相机将被使用。

Output File/Auto Renaming

输出文件/自动重命名

Here you can define a save path different from the save path defined in the selected job scene. If you do not select a different save path the path defined in the scene will be used. If the Auto Renaming option is enabled, the Render Queue will check if the exact save path and name are used by other jobs and will modify the name automatically (to prevent one job from overwriting another). If the option is disabled, you have to make sure that no double file names are used. You can also set this option globally in the Preferences menu (Renderer menu) where both options will be set synchronously.

这里您可以定义一个与所选作业场景中定义的保存路径不同的保存路径。如果你没有选择不同的保存路径,场景中定义的路径将被使用。如果启用了自动重命名选项,渲染队列将检查其他作业是否使用了确切的保存路径和名称,并自动修改名称(以防止一个作业覆盖另一个作业)。如果该选项被禁用,则必须确保不使用双重文件名。您还可以在“首选项”菜单(呈现器菜单)中全局设置此选项,两个选项将同步设置。

Tip: 提示:
Wouldn’t is be practical if file and path names would, for example, orient themselves according to Project names or render resolutions so you wouldn’t have to change file/path names each time you change the resolution, for example, in order not to overwrite existing files? This is what the 例如,如果文件和路径名称根据项目名称确定自己的位置,或者呈现分辨率,那么您就不必在每次更改分辨率时更改文件/路径名称,例如,为了不覆盖现有的文件,那么这样做是否切实可行?这就是Variable Path and File Names 变量路径和文件名 are for. These also work in conjunction with the 。这些也与工作,连同Protocol 议定书 setting described below. 下面描述的环境

Multi-Pass Image

多程图像

If Multi-Passes are defined in a scene (or a Multi-Pass save path) an alternative, separate Multi-Pass save path and name can be entered here.

如果在场景中定义了多重通道(或多重通道保存路径) ,则可以在这里输入单独的多重通道保存路径和名称。

Log

原木

A log file can be created for each job processed by the Queue Manager. Its save path is defined in this field. The log file is always displayed in the Logfile tab, even if the log itself is not saved. The saving function of the log file can be disabled in the Program Settings.

可以为队列管理器处理的每个作业创建一个日志文件。它的保存路径在此字段中定义。日志文件总是显示在 Logfile 选项卡中,即使没有保存日志本身。可以在“程序设置”中禁用日志文件的保存功能。

Texture Errors

纹理错误

If a job scene is missing textures their names will be displayed here.

如果一个工作场景缺少纹理,他们的名字将显示在这里。

Logfile tab

日志文件标签

Information pertaining to the selected job(s) rendered, your system, the scene and the render result are displayed here. In the Show|Filtermenu you can select one of the three logs to display.

有关渲染的选定作业、系统、场景和渲染结果的信息显示在这里。在 Show | Filtermenu 中,您可以选择要显示的三个日志之一。

In the Preferences … menu’s Renderer settings you can define if the log file should be permanently saved. Otherwise this file will only by saved temporarily - as long as the given job remains in the job list.

在 Preferences... 菜单的渲染设置中,你可以定义日志文件是否应该被永久保存。否则这个文件将只能通过临时保存-只要给定的作业仍然在作业列表中。

Update button

更新按钮

This button can be pressed during rendering to display the most current log stats.

这个按钮可以在渲染期间按下,以显示最新的日志统计数据。

File menu

文件菜单

Open...

打开..。

From this menu you can open any Cinema 4D file, which will then be added to the job list. Files can also be added to the job list via drag & drop from the Explorer/Finder/Content Browser.

从这个菜单,你可以打开任何C4D 文件,然后将添加到作业列表。文件也可以添加到工作列表通过拖放从资源管理器/查找器/内容浏览器。

Add Current Project

添加当前项目

This command loads the scene currently in the Viewport into the job list. The command is also available separately in the Render Menu’s main menu (Add to Render Queue).

此命令将当前在 Viewport 中的场景加载到作业列表中。该命令也可以在渲染菜单的主菜单(添加到渲染队列)中单独使用。

Open With All Takes
Open With Marked Takes

打开所有带有记号的开放

Use these commands to open a Project file for which either all or marked Takes will be placed into the Render Queue as separate jobs. If no Take is selected, the Main Take will be used.

使用这些命令打开一个项目文件,对于该文件,所有或标记的 Takes 都将作为单独的作业放入 Render Queue 中。如果没有选择采取,将使用主采取。

Tip: 提示:
Note also the 还要注意Take Manager’s 场次管理器Render 渲染 menu, which can also be used to render multiple Takes without using the Render Queue (see 菜单,它也可以用来呈现多个需求,而不需要使用呈现队列(参见Render to Picture Viewer 渲染图片查看器 for example). 例如)

Add Project With All Takes
Add Project With Marked Takes

添加项目与所有 TakesAdd 项目与标记采取

Use these commands to place all or marked Takes in the currently open Projects into the Render Queue as separate jobs. If no Take is marked, the Main Take will be used.

使用这些命令将当前打开的项目中的所有或标记的 Takes 作为单独的作业放置到 Render Queue 中。如果没有标记“采取” ,则使用“主采取”。

Revert to Saved

恢复到保存状态

If you have modified the path, cameras and/or Render Settings at the bottom of the Queue Manager this command will reset the corresponding element to its saved state in the scene.

如果您修改了队列管理器底部的路径、相机和/或渲染设置,这个命令将把相应的元素重置到场景中保存的状态。

Load Preset...
Save Preset...

加载预置... 保存预置..。

Complex (and of course less complex) Queue Manager configurations can be saved as presets in the Content Browser (Presets/User/Queue Manager Preset) and accessed at any time.

复杂(当然也没有那么复杂)的队列管理器配置可以保存为内容浏览器(预置/用户/队列管理器预置)中的预置,并在任何时候访问。

Jobs menu

工作菜单

Start Rendering

开始渲染

Starts the render process for all activated jobs in the order in which they are listed.

按照所有激活作业列出的顺序启动它们的呈现进程。

Stop Rendering

停止渲染

Stops the render process. The process can be restarted using the previous command. Partially rendered movies will, however, be rendered again from the beginning (as opposed to individually rendered images, whose rendering will continue from the point at which it was halted).

停止渲染过程。可以使用前面的命令重新启动进程。然而,部分渲染的电影将从一开始再次渲染(与单独渲染的图像相反,单独渲染的图像将从中断点继续渲染)。

Delete

删除

Deletes all selected jobs from the job list.

从作业列表中删除所有选定的作业。

Delete All

全部删除

Deletes all jobs from the job list.

从作业列表中删除所有作业。

Edit Project

编辑项目

Loads all selected scenes into Cinema 4D where they can subsequently be edited. Don’t forget to save the scene so the Queue Manager can render the most current version of the scene.

加载所有选定的场景到C4D院,他们可以随后进行编辑。不要忘记保存场景,以便队列管理器可以呈现最新版本的场景。

Texture Errors

纹理错误

If enabled, render jobs that are missing textures (and only these) will be stopped. The Queue Manager will automatically continue with the next job. If disabled, jobs will be rendered despite any missing textures.

如果启用,将停止缺少纹理的渲染作业(只有这些)。队列管理器将自动继续执行下一个作业。如果禁用,作业将呈现尽管有任何缺失纹理。

Check Textures

检查纹理

Use this option to check if any textures are missing (if the option is enabled, an error message will appear in the Jobs List) when loading new Jobs. Since looking for textures can take a long time – depending on the Project – this option can remain disabled. The Project will still be rendered.

使用此选项可以检查是否有任何纹理丢失(如果启用此选项,将在“作业列表”中显示错误消息)。由于寻找纹理可能需要很长的时间-取决于项目-这个选项可以保持禁用。工程项目仍会进行。

Preferences...

偏好..。

Calls up the Preferences for the Queue Manager.

调用队列管理器的首选项。

Show/Filter

显示/过滤器

Open in Picture Viewer...

打开图片查看器..。

Displays the finished image/image sequence in the Picture Viewer.

在图片查看器中显示完成的图像/图像序列。

Open Image in Finder/Explorer

在 Finder/Explorer 中打开图像

Jumps to the rendered images in the Explorer (Windows) or Finder (macOS).

跳转到资源管理器(Windows)或查找器(macOS)中呈现的图像。

Open Multi-Pass Image in Finder/Explorer

在 Finder/Explorer 中打开多通道图像

Jumps to the finished Multi-Pass images in the Explorer (Windows) or Finder (macOS).

跳转到资源管理器(Windows)或查找器(macOS)中已完成的多遍图像。

Open Log

打开日志

Opens the log file (the same one displayed in the Logfile tab) of the selected job in your system’s default browser.

在系统默认浏览器中打开所选作业的日志文件(在 Logfile 选项卡中显示的日志文件相同)。

Filter Log

过滤器日志

System
Render
Project

系统渲染项目

Here you can define which information should be shown in the Logfile tab. The System information is for the most part of less interest. You can simply disable this display.

在这里,您可以定义哪些信息应该显示在 Logfile 选项卡。系统信息的大部分不那么有趣。您可以简单地禁用此显示器。