Volume Builder

Basic 基础Coord.Object 对象

Volume Builder

This Generator object can be used to create Voxel objects from all sorts of Cinema 4D objects.

这个生成器对象可以用来创建体素对象从各种C4D 对象。

These objects are generally made Child objects of Volume generators, which will in turn appear in the Object List (Object tab). Make sure that the polygon objects are closed.

这些对象通常是体积生成器的子对象,这些子对象将反过来出现在对象列表(对象选项卡)中。确保多边形对象是封闭的。

Simple objects can also be dragged into this Object List, regardless of their location in the hierarchy (you might have to hide these objects in order to properly display Boolean operations).

简单对象也可以拖动到这个对象列表中,不管它们在层次结构中的位置如何(为了正确显示布尔操作,您可能必须隐藏这些对象)。

Multiple objects are combined using a Boolean operation to create a complex single object. 使用布尔操作组合多个对象以创建复杂的单个对象



The Volume Builder can be made a Child object of Volume Meshers to create polygon meshes from Voxels.

体积生成器可以作为一个子对象的体积介绍创建多边形网格从体素。

The Volume Builder can be made editable by pressing the c key, which will create a Volume Object.

可以通过按 c 键使体积生成器可编辑,这将创建一个体积对象。

Several Volume Builders can be combined in a Volume Set using the Connect Objects + Delete command.

可以使用 Connect Objects + Delete 命令将多个体积生成器组合到一个体积集中。

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