Paths 路径

Paths

路径

File Assets

文件资产

Paths

路径

Using the Add Folder button, new asset paths can be added, which will then be displayed in the list. How this interface element is used is explained here.

使用 Add Folder 按钮,可以添加新的资产路径,这些路径将显示在列表中。这里解释了如何使用这个接口元素。

Cinema 4D searches for material texture files and other assets (e.g., sound files) in the following locations:

Cinema 4D 在下列位置搜索材质纹理文件和其他资源(如声音文件) :

  1. In the same folder as the scene 在相同的文件夹作为场景
  2. In the Tex 女名女子名 folder within the scene’s folder 在犯罪现场的文件夹里
  3. In the Tex 女名女子名 folder within the Cinema 4D folder 文件夹中的C4D 文件夹
  4. If a given asset was saved to an absolute path, Cinema 4D will, in this case, only search within this path, and will ignore all other defined search paths. 如果给定的资产被保存到一个绝对路径,Cinema 4D 将,在这种情况下,只在这个路径中搜索,并忽略所有其他定义的搜索路径
  5. If assets from Cinema 4D libraries are used, the corresponding path can be set directly to this directory and the texture(s) will only be searched for here. 如果使用了 Cinema 4D 库中的资源,那么可以直接将相应的路径设置为这个目录,并且只在这里搜索纹理
  6. And finally in the path entered here. 终于在这条小路上走进来了

It can occur that certain assets cannot be found in these paths (e.g., if assets are accessed across a network). Even though you can correct individual paths this can become quite laborious when numerous texture paths have to be corrected.

可能会出现在这些路径中找不到某些资产(例如,如果通过网络访问资产)。即使您可以修正单个路径,但是当需要修正大量纹理路径时,这可能会变得相当费力。

This is why Cinema 4D lets you assign up an unlimited number of alternative paths. If the Viewport or raytracer cannot find a asset in one of the paths above, the alternative paths will be searched (the Bitmap shader will additionally search all corresponding sub-folders).

这就是为什么 Cinema 4D 允许你分配无限数量的可选路径。如果 Viewport 或者 raytracer 无法在上面的路径中找到资源,那么将会搜索替代路径(Bitmap 着色器将会额外搜索所有相应的子文件夹)。

Tip 小贴士
Avoid assigning paths that lead to DVDs or network locations. Searching these paths is most often a very slow process. An error message will only then be displayed if the asset cannot be located in any directory. 避免分配通向 dvd 或网络位置的路径。搜索这些路径通常是一个非常缓慢的过程。只有当资产不能在任何目录中找到时,才会显示错误消息

Add Folder

添加文件夹

Click on this button to add an asset path in which files will searched for. The paths will be added to the list above.

单击此按钮可添加一个资产路径,在该路径中将搜索文件。路径将被添加到上面的列表中。

For Node Materials, no recursive search will take place through all subfolders. Relative paths, e.g., in the following format, can be used.

对于 Node Materials,不会在所有子文件夹中进行递归搜索。可以使用以下格式的相对路径。

./directory1/directory2/textur.tif (the path will automatically be created when the texture is selected). This path will then be searched in all search paths (see above).

./directory1/directory2/textur.Tif (当选择纹理时,路径将自动创建)。然后将在所有搜索路径中搜索此路径(见上文)。

Databases

数据库

Paths

路径

The databases are Asset databases. All directories defined here will be searched for assets. Assets that are saved to these paths will be listed in the Node Editor or found by scenes that use the respective assets.

这些数据库是资产数据库。这里定义的所有目录都将被搜索资产。保存到这些路径的资产将在节点编辑器中列出,或由使用相应资产的场景找到。

Information about how this interface element can be used can be found here.

关于如何使用这个接口元素的信息可以在这里找到。