Memory

记忆

Undo Depth[1..10000]

取消深度[1. . 10000]

The maximum number of changes that can be undone consecutively.

可连续撤消的最大更改次数。

Note that some undo steps require greater calculation time than others (i.e. duplication of objects, making objects editable, creating objects, etc.).

请注意,有些撤销步骤比其他步骤需要更多的计算时间(例如重复对象、使对象可编辑、创建对象等)。

Animated Materials (MB)[1..10000]

动画材质(MB)[1. . 10000]

Defines the maximum amount of memory Cinema 4D assigns to calculating animated previews.

定义 Cinema 4D 分配给计算动画预览的最大内存量。

Displacement (MB)[1..10000]

排水量(MB)[1. . 10000]

First a little technical background: Internally, Cinema 4D has to be able to calculate up to hundreds of millions of polygons when rendering Sub-Poly Displacements. In doing so, the internal cache would grow larger than the hardware would allow (the memory-munching displacement samples must, naturally, be cached). This is why only a portion of the total samples is cached. How much of your computer’s precious memory should be used for this purpose is defined here.

首先介绍一点技术背景: 在内部,Cinema 4D 在渲染次多边形位移时,必须能够计算多达数亿个多边形。在这样做时,内部缓存将增大到超过硬件允许的范围(吞噬内存的置换样本自然必须进行缓存)。这就是为什么总样本中只有一部分被缓存。您的计算机的宝贵内存有多少应该用于这个目的在这里定义。

You have to decide between lower values (longer render times) and larger values (shorter render times - whereby very high values will cause Cinema 4D to start using RAM, which will in turn increase render times). The default value is generally enough for normal use. If an extreme Sub-Poly Displacement causes render times to skyrocket you may want to optimize this value to remedy this.

你必须在较低的值(较长的渲染时间)和较大的值(较短的渲染时间——非常高的值会导致 Cinema 4D 开始使用 RAM,这反过来会增加渲染时间)之间做出选择。默认值通常足以供正常使用。如果一个极端的次多边形位移导致渲染时间飙升,你可能想要优化这个值来补救这个问题。

Texture Undo (MB)[1..10000]

纹理撤销(MB)[1. . 10000]

Defines the maximum amount of RAM reserved by BodyPaint 3D for undoing changes to texture bitmaps.

定义 BodyPaint 3D 为取消对纹理位图的更改而保留的最大 RAM 量。

Min. Undo Steps[1..1000]

最小撤销步骤[1. . 1000]

Defines the minimum number of changes stored in RAM that can be undone regardless of how much RAM is required. This parameter has a higher priority than Max Memory Useage.

定义存储在 RAM 中的可撤消更改的最小数量,而不管需要多少 RAM。此参数的优先级高于 Max Memory usage。

Memory (MB)[50..2147483647]

内存(MB)[50. . 2147483647]

Use this setting to define the amount of memory the Picture Viewer’s integrated RAM player can use. (see also RAM-Player). Make sure this value is not set too high as to impair other applications running parallel to Cinema 4D.

使用此设置可以定义图片查看器的集成 RAM 播放器可以使用的内存量。(参阅内存播放器)。确保这个值不要设置得太高,以免影响其他与C4D 平行运行的应用程序。

Hard Drive (MB)[50..2147483647]
Unlimited

硬盘驱动器(MB)[50. . 2147483647]无限

As soon as the Render Queue has used up its allotted memory (see previous parameter Memory (MB)), subsequently rendered images will automatically be saved to the user directory in the hard drive where they will be stored temporarily until Cinema 4D is quit. Since a great deal of hard drive space can be required, depending on the length of the animation, you can define a limit for the amount of space made available. However, this value only serves to warn the user - images will continue to be rendered even to the point of filling the hard drive completely.

一旦渲染队列用完了分配给它的内存(参见先前的参数内存(MB)) ,随后渲染的图像将自动保存到硬盘中的用户目录中,它们将在那里暂时存储,直到 Cinema 4D 退出。由于可能需要大量的硬盘空间,这取决于动画的长度,因此您可以定义可用空间的限制。然而,这个值只是用来警告用户-图像将继续呈现,甚至点填充硬盘驱动器完全。

A progress bar will be displayed at the bottom right of the Picture Viewer, which shows how much of the allotted hard drive space has been filled. If the maximum amount has been reached the bar will turn red.

在图片查看器的右下角会显示一个进度条,显示分配的硬盘空间已经被占用了多少。如果达到了最大数量,则该栏将变成红色。

If the Unlimited option is enabled this progress bar will not be displayed and the user will not be notified with regard to how much hard drive space has been filled.

如果启用了无限制选项,这个进度条将不会显示,用户也不会被告知有多少硬盘空间已经被占用。

Cache Path

缓存路径

Normally, newly rendered images (with no specific save path defined) will be cached to your user directory in the "prefs/pv" folder. If you want to cache them at a different location you can define the path here (where the images will be placed into a folder named "pv"). If this field is empty, the default path to the user directory will be used.

通常,新呈现的图像(没有定义特定的保存路径)将缓存到“ prefs/pv”文件夹中的用户目录中。如果您希望将它们缓存到不同的位置,您可以在这里定义路径(图像将放入名为“ pv”的文件夹中)。如果该字段为空,则使用用户目录的默认路径。

Memory (MB)[1..2147483647]

内存(MB)[1. . 2147483647]

Because the Sculpt feature requires a high object subdivision with correspondingly high memory usage, this setting can be used to define a memory limit. Cinema 4D will display a warning when the next subdivision will exceed this limit. The reason for this is that the subdivision process can quickly exceed your computer’s memory limits and will result in your hard drive memory being tapped - which in turn will bog your entire computer down.

由于 Sculpt 特性需要高对象细分,并且相应地需要高内存使用率,因此可以使用此设置来定义内存限制。Cinema 4D 将显示一个警告,当下一个细分将超过这个限制。这样做的原因是,细分过程可能很快超过您的计算机的内存限制,将导致您的硬盘驱动器内存被点击,这反过来又将困扰您的整个计算机。

Set this value to a value appropriate for your computer. For example, if you have 12 GB of RAM you can set this value to 10 GB (unless you have other memory-hogging applications running at the same time).

将此值设置为适合计算机的值。例如,如果您有12gb 的 RAM,您可以将该值设置为10gb (除非您同时运行其他占用内存的应用程序)。

Note that this warning can be ignored (clicked away …). Hence, this is not a limit that is strictly enforced.

请注意,这个警告可以被忽略(点击远离...)。因此,这不是一个严格执行的限制。

Motion Tracker

运动跟踪器

The Motion Tracker object loads the complete video to the RAM in order to ensure that it plays smoothly. Since the video is stored uncompressed, this can use up a lot of RAM. This is why it is now possible to define how much RAM the Motion Tracker should be allotted.

运动跟踪对象加载完整的视频到 RAM,以确保它顺利播放。由于视频未经压缩存储,这会占用大量内存。这就是为什么现在可以定义多少内存的运动跟踪应分配。

Maximum Footage cache (MB)[10..2147483647]

最大镜头缓存(MB)[10. . 2147483647]

Here you can define the maximum amount of memory the Motion Tracker can use. This value will not be exceeded - but will not automatically be exhausted. The Motion Tracker will only use as much memory as needed.

这里您可以定义运动跟踪器可以使用的最大内存量。不会超过此值-但不会自动用尽。运动追踪器将只使用足够的内存需要。

Minimum System reserve (MB)[10..2147483647]

最低系统储备(MB)[10.2147483647]

This is the minimum amount of memory that the Motion Tracker will reserve for other system processes. This prevents your computer from freezing if the Maximum Footage Cache value was inadvertently set too high.

这是运动跟踪器将为其他系统进程保留的最小内存量。这可以防止您的计算机冻结,如果最大镜头缓存值被无意中设置过高。