Material

材质

Here you can customize the material previews that are displayed in the Material Editor and Attribute Manager.

在这里,您可以自定义材质编辑器和属性管理器中显示的材质预览。

Default Size

默认大小

Defines the size of the preview in the Material Editor, Attribute Manager and Node Editor.

在材质编辑器、属性管理器和节点编辑器中定义预览的大小。

Material Preview

材质预览

Shader Default Project

着色器默认项目

Here you can change which scenes are used to generate the shader preview and material preview.

在这里,您可以更改哪些场景用于生成着色器预览和材质预览。

Material Default Project

材质默认项目

Defines the scene for the material preview that will be used for the preview (see also

定义用于预览的材质预览的场景(参见

Material Preview).

材质预览)。

Frame Rate (FPS)[1..100]

帧速率(FPS)[1. . 100]

Sets the frame rate for animated previews. The Preview Length is the length of the looped animation preview.

设置动画预览的帧速率。预览长度是循环动画预览的长度。

Preview Length (sec)[0..2147483647]

预览长度(秒)[0. . 2147483647]

Defines the maximum length of the (looping) animated material preview.

定义(循环)动画材质预览的最大长度。

Node-based Materials

基于节点的材质

Node Preview Size

节点预览大小

Here you can define the size of both previews (Node and Material) in the Attribute Manager of the Node Editor (Preview tab).

在这里,您可以在节点编辑器的属性管理器(预览选项卡)中定义预览(节点和材质)的大小。

3D Preview Scene

3D 预览场景

Here the scene can be defined for which the Node Materials should be used in the Node Editor (Basic tab).

在这里,场景可以被定义为节点材质应该在节点编辑器(基本标签)中使用。

By default, each Node has its own preview. This can be disabled for newly created Nodes (and enabled at any time at Node level).

默认情况下,每个 Node 都有自己的预览。对于新创建的节点,可以禁用此功能(并且可以在任何时候在节点级别启用此功能)。

Preview HUD

预览 HUD

Enable the respective scene for the Node/material preview.

为 Node/material 预览启用相应的场景。

Material Manager

材质管理器

Default Material

默认材质

Here you can define which material should be created when the New Default Material command is called up or if you double-click on an empty area of the Material Manager.

在这里,您可以定义在调用 New Default Material 命令或者双击 Material Manager 的空白区域时应该创建哪些材质。