Volume Loader

体积装载机

Basic 基础Coord.Object 对象

Volume Loader

体积装载机

The Volume Loader is used to load Volume sequences. Volume sequences are animated OpenVDB Volumes and consist of numerous individual and sequentially numbered *.vdb files. If such a file is loaded, the Volume Import will open automatically. In Cinema 4D, Volume sequences are arranged in the Volume Loader object. As soon as you click on Play in Cinema 4D, the individual files will be streamed from the respective storage device/location. The scene file itself will barely increase when the Volume Loader is implemented. When the scene is passed on to other users you have to make sure that the individual files are also included - as the case is with textures or sound files, for example.

体积加载器用于加载体积序列。体积序列是动画的 OpenVDB 体积,由许多个人和序列编号 * 组成。Vdb 文件。如果加载了这样的文件,则体积导入将自动打开。在C4D 中,体积装载器对象中安排了体积序列。一旦你点击播放在Cinema 4D,个人文件将流从各自的存储设备/位置。场景文件本身将几乎不会增加时,体积加载器的实现。当场景传递给其他用户时,你必须确保单个文件也包含在内——例如,纹理或声音文件。

The Volume Loader object can be made a Child object of the Volume Mesher in order to generate a polygon object. If the Volume Loader object is made editable, it will be converted to a single non-animated Volume object in its current state.

Volumeloader 对象可以作为 volumemesher 的子对象来生成一个多边形对象。如果批量加载器对象是可编辑的,那么它将在当前状态下转换为单个非动画的批量对象。