Volume Object
体积对象
Basic 基础Coord.Object 对象
Volume Object
体积对象
Volume objects are created, for example, if you:
创建体积对象,例如:
- make a Volume Builder or a Volume Set editable 使体积生成器或体积集可编辑
- import a *.vdb file 导入 * . vdb 文件
Each Volume Object represents an OpenVDB or Voxel grid set with a link to an external *.vdb file (which may
first be generated when the scene is saved).
每个体积对象表示一个 OpenVDB 或体素网格集,其中包含一个指向外部 * 的链接。Vdb 文件(在保存场景时可能首先生成)。
Tip:
提示:
You can ascertain the Voxel scale of the imported Volume in the Coord tab’s 您可以在 Coord 选项卡中确定导入音量的体素级别Size 大小
settings. This can be useful when making the Volume object a Child object of a Volume Builder that uses the
same Voxel size. This can speed up workflow because no new sampling needs to be done (as long as both grids
are exactly the same).
设置。这在将 Volume 对象设置为使用相同体素大小的 Volume Builder 的子对象时非常有用。这可以加快工作流程,因为不需要进行新的采样(只要两个网格完全相同)
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