Volume Object 体积对象Basic 基础Coord.Object 对象

Object Properties

对象属性

Filepath

A Volume object or set is always linked to an external .vdb file. This can initially be non-existent if the Volume was created outside of Cinema 4D (e.g., using a Volume Builder that was made editable). When the scene is saved, a still non-existent *.vdb file will be created and saved with the scene file in a folder named vol. This relative path will be set automatically.

体积对象或集始终链接到外部。Vdb 文件。如果音量是在 Cinema 4D 之外创建的(例如,使用一个可编辑的音量生成器) ,最初可能不存在这种情况。当场景被保存时,仍然不存在 * 。Vdb 文件将被创建并与场景文件一起保存在一个名为 vol 的文件夹中。此相对路径将自动设置。

The file path can be changed at any time to create a new link. You can create a new relative path by simply entering a new file name (which will be saved/ found in a vol folder where the scene is saved). You can define an absolute path by clicking on the button at the right of the path and selecting the new path.

可以随时更改文件路径以创建新链接。您可以通过输入一个新的文件名来创建一个新的相对路径(这个文件名将保存/在存储场景的 vol 文件夹中找到)。您可以通过单击路径右侧的按钮并选择新路径来定义绝对路径。

Save

保存

If you create new Volume objects in the scene that do not yet exist externally, these can be saved by clicking on this button.

如果你在场景中创建了新的音量对象,它们在外部还不存在,可以通过点击这个按钮来保存它们。

Reload

重新装弹

Since Volumes saved in external files can be modified, clicking on this button will update the Volumes in your scene.

由于保存在外部文件中的体积可以被修改,点击这个按钮会更新你场景中的体积。

Info

信息

Here, the Volume object type of the externally linked *.vdb files will be shown first. Cinema 4D can only evaluate Float Comma SDF and Float Comma Fog. All other Volume object types will be partially imported but not evaluated.

这里是外部链接的 * 的 Volume 对象类型。Vdb 文件将首先显示。Cinema 4D 只能计算浮点逗号 SDF 和浮点逗号雾。将部分导入所有其他体积对象类型,但不进行计算。

Below, the number of Voxels and required memory are displayed.

下面,体素的数量和所需的内存显示。