Spline Deformer Object 样条变形对象Basic 基础Coord.Object 对象

Object Properties

对象属性

Original Spline

原始样条

Drag & drop the name of the original spline from the Object Manager into this box. The original spline should rest on the surface of the object you want to deform.

将原始样条的名称从对象管理器拖放到此框中。原来的样条应该停留在你想要变形的物体的表面上。

Modifying Spline

修改样条

Drag & drop the name of the new spline from the Object Manager into this box. The Spline deformer calculates the difference in distance and shape between the splines and moves the points that are near the original spline accordingly.

将新样条的名称从对象管理器拖放到此框中。样条分析器计算样条之间的距离和形状的差异,并相应地移动靠近原样条的点。

B-Spline Approximation[1..100]

样条逼近[1. . 100]

If the original spline is a BSpline, you can use this parameter to define the spline’s subdivision. Increase the value for greater accuracy, keeping in mind that higher values take longer to calculate.

如果原始样条是 b 样条,则可以使用此参数定义样条的细分。增加值以获得更高的精确度,记住,更高的值需要更长的时间来计算。

Radius[0..+∞m]

半径[0. . + ∞ m ]

Low Radius value (left). High Radius value(right). 低半径值(左)。高半径值(右)

The Radius value defines the deformation distance at right angles to the splines.

半径值定义了与样条成直角的变形距离。

Use Length

使用长度

Enable this option if the two splines have a different number of points. The Spline deformer then spreads out the points internally to improve the accuracy of the deformation.

如果两个样条的点数不同,则启用此选项。然后利用样条变形器将变形点内部展开,提高变形精度。

Full Polygons

全多边形

Enable Full Polygons if artifacts appear when the object is deformed. Full polygons will then be taken into account rather than points only.

当物体变形时,如果工件出现,启用完整的多边形。完整的多边形将被考虑在内,而不仅仅是点数。

Shape

形状

Shape graphs 形状图

Use the Shape graph to control the function used for the deformation within the radius. For a description of how to graphs in Cinema 4D, look up function graphs in the index.

使用形状图形来控制半径内的变形功能。关于如何在 Cinema 4D 中绘制图表的描述,可以在索引中查找函数图表。