XRefBasic 基础Coord.Object 对象Info 信息XRef OXRef M

XRef Objects

对象

By Default

默认

Use the Include or Exclude options to define whether the objects in this list should be included or excluded in the current scene. The checkmark or x-icon can be used to define how an element should be included or excluded. Note that when an element’s icon is bold this setting will override the display defined for this element in the master scene. See below for more details.

使用 Include 或 Exclude 选项来定义列表中的对象是否应该包含在当前场景中。复选标记或 x 图标可用于定义如何包含或排除元素。注意,当一个元素的图标加粗时,这个设置将覆盖在主场景中为这个元素定义的显示。更多细节见下文。

Objects

对象

The reference scene’s entire hierarchy is displayed in this field. This hierarchy cannot be edited and serves the following purposes:

参考场景的整个层次结构都显示在这个字段中。这个层次结构不能被编辑,用于以下目的:


  1. Referenced objects can be dragged into other fields or windows. 可以将引用的对象拖动到其他字段或窗口中
    The reference scene’s objects can be accesses from here. Simply drag the reference object onto an object field (or other location into which an object can be dragged) in the master scene. 参考场景的对象可以从这里访问。只需将引用对象拖到主场景中的对象字段(或者其他可以拖动对象的位置)上

  2. From here objects can be dragged into the 从这里可以将对象拖动到Object Manager 对象管理器 in order to create a copy of that object in the master scene (this copy will be independent of changes made to the reference scene, with the exception of any materials that may have been assigned to the object, whose path will point to the reference material). 为了在主场景中创建该物体的副本(这个副本将独立于对参考场景的更改,除了任何可能已经分配给该物体的材质,其路径将指向参考材质)

  3. At the side of each listed object is an icon that can be selected: 在每个列出的对象旁边都有一个可以被选择的图标:

    Relevant for the 有关的Include 包括 mode. Its behavior is the exact opposite when in 它的行为是完全相反的时候Exclude 排除 mode. 方式
    The three columns, from left to right, define the following in the master scene: 从左到右的三列,在主场景中定义了以下内容: These icons can take on one of several forms when clicked on. Simultaneously pressing the Ctrl-key while clicking on the icon will affect all Child objects as well. The state of a given element can be assigned to neighboring elements by clicking on that element and dragging the cursor over the other elements. 当点击这些图标时,它们可以呈现几种形式中的一种。在点击图标的同时按下 ctrl 键也会影响所有的 Child 对象。通过单击某个元素并将光标拖到其他元素上,可以将给定元素的状态分配给相邻的元素

    If an icon is faded the corresponding element’s state will be determined by its Parent object (does not apply to the 如果图标褪色,则相应元素的状态将由其 Parent 对象确定(不适用于Gen. 常规 column - the activation state of objects is hierarchy-independent). Entire hierarchies be quickly activated or deactivated simply by changing the state of the hierarchy’s top-most object. 列-对象的激活状态与层次结构无关)。只需更改层次结构的最顶层对象的状态,就可以快速激活或停用整个层次结构

    Tip: 提示:
    If the icon is bold the 如果图标是粗体的Include 包括 or Exclude 排除 modes will be ignored and the element’s display state will be defined directly in the scene itself. 模式将被忽略,元素的显示状态将直接在场景本身中定义
  4. Right-clicking on an object will open a small menu with the following options: 右键单击一个对象将打开一个带有以下选项的小菜单:
    Set Object As XRef Center 将对象设置为 XRef 中心: The XRef object’s axis will be set to the selected object. : XRef 对象的轴将设置为所选对象
    Reset World Center 重置世界中心: Sets the XRef object’s axis to the world center. : 将 XRef 对象的轴设置为世界中心