XRef Materials
材质
All materials from the reference scene are displayed in this field. These materials can also be dragged onto an object belonging to the master scene.
参考场景中的所有材质都显示在这个区域中。这些材质也可以拖动到属于主场景的物体上。
This functionality lets materials / textures be detached from the master scene and be edited by other artists via a material reference scene.
这个功能可以让材质/纹理从主场景中分离出来,由其他艺术家通过材质参考场景进行编辑。
Tip: 提示:XRef materials can also be dragged into the Material Manager. A local copy of the material will be created which will be independent of changes made to the reference scene. If you have assigned materials to objects, as in the example above, the Material tag will adhere to changes made to the material in the Material Manager.
XRef 材质也可以拖放到 Material Manager 中。将创建一个材质的本地副本,这将是独立的变化,对参考场景。如果您已经将材质分配给对象,就像上面的例子一样,Material 标签将坚持对 Material Manager 中的材质所做的更改。