PFriction 摩擦力Basic 基础Parameter 参数

Parameter

参数

Define the amount of friction experienced by particles.

定义粒子所经历的摩擦量。

Friction[-∞..+∞]

摩擦力[-∞ . . + ∞]

Defines the strength of friction that resists the movement of the particles. Higher values slow down the particles more rapidly.

定义了阻止粒子运动的摩擦强度。较高的数值会更快地减慢粒子的运动。

Spin Friction[-∞..+∞]

自旋摩擦[-∞ . . + ∞]

Spin Friction slows down the spin of the particles. The higher the value, the less time it takes until the particles stop spinning.

自旋摩擦使粒子的自旋减慢。值越高,粒子停止旋转所需的时间就越短。

Mass Dependence[-100..100%]

大规模依赖[-100. . 100% ]

The friction will be calculated according to the mass of the particles. The higher the value, the more influence the mass has on the friction; particles with a high mass will be less affected by the friction than those with a low mass. This approximates the natural behavior of friction.

摩擦力将根据粒子的质量来计算。数值越大,质量对摩擦力的影响越大; 质量大的颗粒比质量小的颗粒受摩擦力的影响小。这接近摩擦的自然行为。

Size Dependence[-100..100%]

尺寸依赖[-100. . 100% ]

The friction will be calculated according to the particle size; the higher the value, the more influence the particle size has on the friction. Large particles will be slowed down more quickly than smaller ones.

摩擦力将根据颗粒大小计算,颗粒大小越大,对摩擦力的影响越大。大颗粒比小颗粒减速更快。

Friction slows down particles to give real-world effects. Here we are changing the friction over time by connecting a Time node to the Friction port. So particles will slow down more and more over time. 摩擦使粒子速度减慢,从而产生现实世界的效果。在这里,我们通过将时间节点连接到摩擦端口来改变摩擦力。所以随着时间的推移,粒子会越来越慢

Additional input ports:

其他输入端口:

On

•安

A Boole value of True switches the node on; a value of False switches it off.

值为 True 的 Boole 将打开该节点; 值为 False 将关闭该节点。

Animation Time

•动画时间

Since the node’s parameters can be keyframe animated, by default the Cinema 4D time is used internally to ensure that the values are interpolated correctly. However, you can pass your own time value to this port. This should be of the data type Time, which is a Real number in the simplest case. If no value is passed, Cinema 4D’s time is used.

由于节点的参数可以是关键帧动画,默认情况下 Cinema 4D 时间在内部使用,以确保值被正确插值。但是,您可以将自己的时间值传递到此端口。这应该是数据类型 Time,在最简单的情况下,它是一个实数。如果没有值传递,使用 Cinema 4D 的时间。

Particle

•粒子

Connect this port to the stream of particles to which the friction should be applied, such as to the Particle output port of a PPass node.

将这个端口连接到应该施加摩擦力的粒子流,例如 PPass 节点的粒子输出端口。

OP_FRICTION-ID_GVPORTS.html