Fracture Object 骨折物体Basic 基础Coord.Object 对象Transform 转换Effectors 效果器

Object Properties

对象属性

Mode

模式

Straight

直走

If this mode is selected, each child object will be viewed as an individual clone. Use this mode if you want to open an old scene where no MoGraph was used and want to now let Effectors affect certain objects within this scene.

如果选择此模式,则每个子对象将被视为一个单独的克隆。如果你想打开一个没有使用 MoGraph 的旧场景,并且想让效果器影响这个场景中的某些物体,使用这个模式。

Explode Segments

分段爆炸

Left: 左图:Explode Segments 分段爆炸. Right: 。右:Explode Segments & Connect 分段分解和连接. Both have a Random Effector applied. 。都有一个随机效果应用

When this mode is selected, spline segments (i.e. a Text Object in an Extrude object) and polygon objects’ Explode Segments will be viewed as clones. Internally, the same functionality as in the Explode Segments function is used.

当选择此模式时,样条段(即挤出对象中的文本对象)和多边形对象的爆炸段将被视为克隆。在内部,使用了与 Explode Segments 函数相同的功能。

This option can be used to create nice explosion effects.

这个选项可以用来创建良好的爆炸效果。

Explode Segments & Connect

分段分解和连接

In this mode, a subsequent optimization is carried out after the segments have been exploded that fuses overlapping vertices. For example, if an Extrude object is used, the surface areas will not be viewed as separate clones (see image above).

在这种模式下,一个后续的优化是执行后,分段已经爆炸,融合重叠的顶点。例如,如果使用了挤压对象,表面区域将不会被视为单独的克隆(见上图)。