Metaball Object

Basic 基础Coord.Object 对象

Metaball Object

Tip: 提示:
Note also 还要注意Volumes 体积 with which similar but much more diverse results can be created. 可以创造出类似但更多样化的结果

Think of the Metaball object (Create / Modeling) as an elastic skin that can be stretched over splines and object points. The skin becomes active the moment you make such an object a Child of the metaball object. If you move any of the Child objects, the skin — called the hull — updates in real-time.

可以将 Metaball 对象(Create/Modeling)看作是一个可以在样条和对象点上拉伸的弹性皮肤。当您将这样的对象设置为 metaball 对象的 Child 时,皮肤就会变为活动的。如果你移动任何一个子对象,被称为船体的皮肤就会实时更新。

You can use parametric spheres, splines (all types) or polygon objects with the Metaball object. In the case of polygon objects, each point is interpreted as an element (sphere, line or triangle).

可以使用 Metaball 对象来使用参数球面、样条(所有类型)或多边形对象。对于多边形对象,每个点都被解释为一个元素(球、线或三角形)。

The metaball geometry works with any type of geometry and spline. With regard to geometry, each individual object point is viewed as a sphere that can be fused.

元几何体可以用任何类型的几何体和样条来工作。关于几何学,每个单独的对象点被视为一个球体,可以融合。

Polygon cube with 3x3x3 segments in a Metaball Object. Metaball 对象中具有3x3x3段的多边形立方体

Splines have a special feature — you may use a second spline to control the hull’s thickness. This second spline must be a Child of the first spline and also must be of the same type (you might want to copy the first spline).

样条曲线有一个特殊的功能ーー你可以使用第二条样条曲线来控制船体的厚度。第二条样条必须是第一条样条的子样条,而且必须是相同类型的样条(您可能想要复制第一条样条)。

The splines in a Metaball object Metaball 对象中的样条

You can use a particle emitter with a metaball object. Here you will find a brief tutorial about using particle emitters with metaballs.

您可以使用粒子发射器与元对象。在这里你会找到一个简短的教程,关于使用粒子发射器与元标签。

Tip 小贴士
Metaballs do not support UVW mapping, i.e., Material tags with Metaballs 不支持 UVW 映射,即使用Projection 投影 set to 开始UVW Mapping will ignore all textures. 会忽略所有的纹理 Tip: 提示:
The Sphere primitive is treated differently: As long as the object has not been made editable, only the sphere radius will be included in the calculation of the Metaballs. The number of segments that the sphere has does not play a role! Sphere 基元的处理方式不同: 只要对象没有可编辑,Metaballs 的计算中就只包括 Sphere 半径。球面所拥有的区段数量不起作用

Example

例子

Freely placed and formed splines and primitives:

自由放置和形成的样条和原语:

A Metaball Object is used to complete the model:

一个 Metaball 对象用于完成模型:

image by Kenn Killgore 图片由 Kenn kilgore 提供