Metaball ObjectBasic 基础Coord.Object 对象

Object Properties

对象属性

Hull Value[0..1000%]

船体价值[0. . 1000% ]

Defines how tightly the hull is applied. Higher values mean that the hull is wrapped more tightly around the objects.

定义了船体应用的紧密程度。较高的值意味着船体被包裹得更紧密的物体。

Editor Subdivision[0.001..+∞m]

编辑器细分[0.001. . + ∞ m ]

Defines the number of subdivisions that are displayed in the viewport. The subdivision is specified in distance units. This means that you should lower the value to increase the number of subdivisions and mesh-smoothness. Increasing the value will reduce the number of subdivisions. It makes sense to use a high value here (e.g., 40), otherwise the redraw rate may slow down noticeably.

定义在视区中显示的子区域的数量。细分是以距离单位来指定的。这意味着您应该降低值,以增加细分的数量和网格的平滑度。增加值将减少细分的数量。在这里使用较高的值(例如,40)是有意义的,否则重绘速度可能会明显减慢。

Render Subdivision[0.001..+∞m]

渲染细分[0.001. . + ∞ m ]

Defines the number of subdivisions that are rendered. The subdivision is specified in distance units. This means that you should lower the value to increase the number of subdivisions and mesh-smoothness. Increasing the value will reduce the number of subdivisions. You should choose a low setting here (e.g., 5), so that the surface is rendered smoothly.

定义呈现的子区域的数目。细分是以距离单位来指定的。这意味着您应该降低值,以增加细分的数量和网格的平滑度。增加值将减少细分的数量。你应该在这里选择一个较低的设置(例如,5) ,这样表面就会变得平滑。

Exponential Falloff

指数衰退

By default, the force of attraction of Metaball spheres to each other is similar to gravity, which has a 1/r^2 relation. You can change this with the Exponential Falloff which, if enabled, has the effect that Metaball attraction occurs at shorter distances, and more abruptly.

默认情况下,Metaball 球体之间的相互吸引力类似于重力,具有1/r ^ 2的关系。你可以用指数衰减来改变这一点,如果启用的话,效果是 Metaball 吸引发生在更短的距离,更突然。

Accurate Normals

精确的正常值

Left disabled 左侧禁用Accurate Normals 精确的正常值 option, right enabled. 选项,右启动

If this option is enabled, internally accurately calculated vertex Normals will be applied that make a more even shading possible in most cases. Note that the Metaball object cannot be deformed because the vertex Normals will then no longer be accurate.

如果启用此选项,将应用内部精确计算的顶点法线,从而在大多数情况下实现更均匀的阴影。注意,Metaball 对象不能变形,因为顶点法线将不再精确。