Object Properties
对象属性
速度类型
This setting defines how the Field Force should affect the element (particle or object), i.e., how the velocity that the element already has (or lacks) should be affected. You can select from the following options:
这个设置定义了磁场力应该如何影响元素(粒子或物体) ,也就是说,元素已经(或缺少)的速度应该如何影响。你可以从以下选项中选择:
增加速度
This is the usual behavior: the Field Force affects the element with its force and direction and sets the element in motion. A Constant Layer (with Y=-1) would force the element to accelerate increasingly faster in the direction of the floor (the horizontal velocity would remain constant).
这是通常的行为: 场力通过其力和方向影响元素,并使元素运动。一个常数层(y =-1)将迫使元素在地板方向上加速越来越快(水平速度将保持不变)。
Use this mode if you want to create realistic force effects.
如果你想创造逼真的力量效果,使用这个模式。
设置绝对速度
The existing element velocity will be completely overruled by the Field Force. No force will be in effect and the velocity will be controlled directly by the Fields.
现有元素的速度将被场力完全否定。不会产生任何力的作用,速度将由磁场直接控制。
A Constant Layer (with Y=-1) would let the element fall to the floor with a constant velocity (which can also be defined).
一个常数层(y =-1)会让元素以一个常数速度落到地面(这也可以定义)。
In conjunction with the Random Field (Noise), unwanted effects can result when used with this and the following option. Namely, effects can freeze. Noise Random Fields work best if they are mixed subltly with other Fields (or if they are used in a Volume Builder, see also here.)
与随机场(噪声)一起使用时,可能会产生不必要的影响,这个和下面的选项。也就是说,效果可以冻结。噪声随机场工作最好如果他们是混合与其他字段子(或如果他们是在一个体积建设者使用,也看到这里。)
改变方向
The existing initial velocity will remain constant but the direction of the velocity will be controlled by the Field Force.
现有的初始速度将保持不变,但速度的方向将由场力控制。
A Constant Layer (wth Y=-1) would let the element fall in the direction of the floor with a constant initial velocity.
一个常数层(y =-1)会让单元以一个常数的初始速度沿着地板的方向落下。
This mode is, for example, suited for moving particles along a spline path with the speed of the emitter. To do so, position the emitter on the spline’s starting point.
例如,这种模式适合于以发射器的速度沿样条路径移动粒子。为此,将发射器放置在样条的起始点上。
强度[-∞ . . + ∞]
This setting can be used to create a velocity or force value, depending on the type of velocity selected.
此设置可用于创建速度或力值,具体取决于所选速度的类型。
以质量为例
All objects controlled by dynamics have a mass. If this mass should be taken into consideration during acceleration, this option should be enabled.
所有受动力学控制的物体都有质量。如果在加速过程中要考虑这个质量,那么应该启用这个选项。
田野调查
Note that only Fields/ Modifier Layers that can define a direction or use direction vectors can be used here effectively (the Shader Field or Colorizer, for example, cannot be used).
请注意,只有字段/力场层,可以定义一个方向或使用方向向量可以在这里有效地使用(例如,Shader Field 或着色器,不能使用)。
General information regarding Field lists can be found under Field.
关于字段列表的一般信息可以在字段下面找到。
Even though various blending options can be found here, not all are really useful in conjunction with vectors. Geometrically, the following make the most sense:
尽管在这里可以找到各种混合选项,但是并不是所有的混合选项都与矢量有关。从几何学的角度来说,下面这些是最有意义的: