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Environment
Object
环境对象
Basic 基础Coord.Object 对象Environment Object
环境对象
Use the Environment object to define several global scene parameters such as the scene’s environment light (also known as ambient lighting).
使用 Environment 对象定义几个全局场景参数,例如场景的环境光(也称为环境照明)。
By default, only the topmost Environment object in the hierarchy will be rendered. If you want to change the environment during an animation, use the Stage object with a parameter track.
默认情况下,只呈现层次结构中最顶层的 Environment 对象。如果希望在动画期间更改环境,请使用带有参数跟踪的 Stage 对象。
You can use the Environment object with volumetric shaders. Plugins or the optional PyroCluster can be used in this way to create effects such as smoke and fog. Simply apply the shader to the Environment object as a texture. 您可以使用环境对象与体积着色器。可以通过这种方式使用插件或可选的 PyroCluster 来创建烟雾之类的效果。简单地将着色器作为纹理应用于 Environment 对象