Environment Object 环境对象Basic 基础Coord.Object 对象

Object Properties

对象属性

Environment Color

环境色彩

Environment color can be useful for increasing the color contrast — for example, you can use it to introduce complementary colors into the scene. Perhaps you will set a dark blue to contrast with a warm yellow window glow as well as to simulate night. Or imagine a moonlit scene — you can enhance the bright yellow moonlight by using a dark purple environment.

环境色彩可以用来增加颜色对比度---- 例如,你可以用它来在场景中引入互补色。也许你会设置一个深蓝色与温暖的黄色窗口发光以及模拟夜晚形成对比。或者想象一个月光下的场景ーー你可以使用暗紫色的环境来增强明黄色的月光。

Defines the color of the environment light. The environment light illuminates the scene evenly from all sides to simulate the background light of a daytime sky or the indirect lighting of a room light.

定义环境光线的颜色。环境光从四面八方均匀地照亮场景,以模拟白天天空的背景光或房间光的间接照明。

Environment Strength[0..100%]

环境强度[0. . 100% ]

This parameter is set to 0% by default. If you want to simulate environment light, increase the value to, say, 10% for architectural scenes. However, keep in mind that increasing the strength lowers the contrast in the scene. For this reason you may find you get better results using omni lights instead (with shadows off).

此参数默认设置为0% 。如果您想要模拟环境光线,可以将值增加到,比如说,建筑场景的10% 。然而,请记住,增加强度会降低场景中的对比度。由于这个原因,你可能会发现使用泛光灯代替(关闭阴影)会得到更好的效果。

Enable Fog

启用 Fog

Switches fog on or off.

开启或关闭雾。

Color
Strength[0..100%]

ColorStrength [0. . 100% ]

These parameters define the color and brightness of the fog.

这些参数定义了雾的颜色和亮度。

Distance[0..+∞m]

距离[0. . + ∞ m ]

Environment fog fills the entire screen, stretching to infinity. Distance refers to the fog’s intensity by specifying the distance over which a light beam will lose its intensity completely. As the light loses intensity, the fog color is added. If, for example, you have entered a value of 500 for Distance, a light beam that starts off with 100% intensity will reduce to 20% after travelling 400 units; at the end of a further 100 units, the light will have faded out completely, giving way to the fog color. The shorter the distance, the thicker the fog.

环境的迷雾充斥着整个屏幕,一直延伸到无限远。距离是指雾的强度,通过指定的距离,其中光束将失去其强度完全。当光线失去了强度,雾的颜色被添加。例如,如果你输入的距离值是500,那么一束以100% 强度开始的光线在旅行了400个单位后会减少到20% ; 在另外100个单位结束时,光线会完全消失,取而代之的是雾色。距离越短,雾越浓。

Beams that penetrate the fog beyond the limit defined in Distance are absorbed completely by the fog color — if you enable environment fog, you cannot see a sky or a background image.

穿透距离界定的雾极限的光束完全被雾的颜色所吸收ーー如果你启用环境雾,你就看不到天空或背景图像。

Affect Background

影响背景

Use this setting to determine whether or not existing Sky Objects or backgrounds should be affected by the fog. If this setting is not active, fog will affect only normal object geometry, and the sky or background will be visible, as if no fog were present. The fog’s values will be visible in the Material Manager.

使用此设置确定现有的天空物体或背景是否应该受到雾的影响。如果此设置不活跃,雾将只影响正常对象的几何形状,天空或背景将是可见的,如果没有雾存在。雾的值将在材质管理器中可见。