y Group 组别Basic 基础Coord.Effector 效果器

Effector

效果器

Strength[-∞..+∞%]

强度[-∞ . . + ∞% ]

As is the case with all Effector, the Strength slider defines the Effector’s strength. Values less than 0% and greater than 100% can also be defined.

与所有效果器一样,力量滑块定义效果器的力量。还可以定义小于0% 和大于100% 的值。

Selection

选择

At left a Step Effector without a selection, at right with a selection. 在左边的步骤效果没有选择,在右边的选择

A MoGraph Selection or MoGraph Weightmap tag can be dragged into this field or placed automatically by selecting a Cloner Object and an existing MoGraph selection/weighting, and creating an Effector.

MoGraph Selection 或 MoGraph Weightmap 标签可以拖放到这个字段中,或者通过选择 Cloner 对象和现有的 MoGraph 选择/权重并创建一个 Effector 自动放置。

The Effector will then work as follows, depending on the tag’s settings:

然后 Effector 将按照以下方式工作,具体取决于标记的设置:

ReTime

Let’s say you have used a Group Effector to group several Effectors that have animated settings and the timing is a little off. You can either modify each Effector’s animated setting or you can simply activate the ReTime setting and each animation within the Start and End frame range will be compressed. This works best if all animations begin at frame 0.

让我们说你已经使用了一个组效果器组几个效果器的动画设置和时间是有点关闭。您可以修改每个效果器的动画设置,或者您可以简单地激活 ReTime 设置,在开始和结束帧范围内的每个动画将被压缩。如果所有的动画都以0帧开始,效果会更好。

Start
End

星际旅行

Define the frame range within which the Effector animation should take place. The smaller the frame range, the faster the animation will run.

定义帧范围内的效果器动画应该发生。帧范围越小,动画运行的速度就越快。

Effectors

效果器

Drag all Effectors from the Object Manager into this field that you want to place into the Group Effector. These Effectors will then no longer be assigned individually to the cloned object. Otherwise their effect would be doubled. Only the Group Effector will be present in each Effector’s Effector list. The Effectors will be executed in their defined sequence .

将所有效果器从对象管理器拖动到您想要放置到组效果器中的这个字段中。这些效果器将不再单独分配给被克隆的对象。否则,它们的影响将加倍。在每个效果器的效果器列表中只有组效果器。受动器将按照它们定义的顺序执行。