Deflector
Object
偏导物体
Basic 基础Coord.Object 对象Deflector Object
偏导物体
A Deflector modifier deflects particles. A realistically animated billiard table could quite easily be created with just five deflectors (one for the surface plus four cushions). The emitter creates just one particle (a sphere for the ball) that never leaves the table, rebounding off the cushions.
偏转修正器偏转粒子。一个真实的动画台球桌可以很容易地创建只有五个偏转器(一个表面加上四个垫子)。发射器创建只有一个粒子(球为球) ,从来没有离开表,反弹的垫子。
The use of the Bake Particles command may help here (Object Manager: Objects > Bake Particles). In the Bake Particles dialog, define a higher Samples Per Frame, such as 10. This will ensure that the entire animation, and in particular those frames involving particle calculations, are rendered with a higher time rate (in this case, it would be 10 times higher). The deflector then has a chance of seeing, and thus influencing, the particles.
使用烘焙粒子命令可能会有所帮助(对象管理器: 对象 > 烘焙粒子)。在 Bake Particles 对话框中,定义一个更高的每帧采样值,如10。这将确保整个动画,特别是那些涉及粒子计算的帧,以更高的时间速率呈现(在这种情况下,它将高出10倍)。这样偏转器就有机会看到并因此影响粒子。