Object Properties
对象属性
初始化
Initializes the current state of the deformed mesh, so you can safely make modifications without losing this initial state. Note that when initializing a mesh that already has the Smoothing Deformer set to either Relax or Stretch modes, it will set the initial state based on the non-deformed mesh (so, it will appear not smoothed/not relaxed, and only modifications made to the points afterward will be smoothed/relaxed).
初始化变形网格的当前状态,因此您可以安全地进行修改而不会丢失这个初始状态。注意,当初始化一个已经有光滑变形器设置为松弛模式或拉伸模式的网格时,它将基于未变形的网格设置初始状态(因此,它看起来不是光滑的/不松弛的,只有对之后的点的修改才是光滑的/松弛的)。
恢复
Restores the mesh of the deformed object to its recorded initial state.
将变形物体的网格恢复到其记录的初始状态。
记忆:
Displays the memory usage for the currently stored state.
显示当前存储状态的内存使用情况。
力量[0. . 100% ]
This parameter controls the strength of the Smoothing Deformer. Lower values will restore the object toward its non-deformed state.
这个参数控制平滑变形器的强度。较低的值将使物体恢复到其未变形的状态。
类型
Sets the type of smoothing to use.
设置要使用的平滑类型。
放松
This mode will effectively turn your mesh into some sort of piece of cloth. Each point moved will move the surrounding points as if they were on a cloth surface, creating wrinkles and folds automatically. The edge length will be preserved if Keep Displacement is off. For a more rubbery surface feel, turn Keep Displacement on.
这种模式将有效地把你的网格变成一块布。移动的每一个点都会移动周围的点,就像它们在布面上一样,自动产生皱纹和褶皱。如果保持位移是关闭的,边缘长度将被保留。为了使表面更有弹性,打开保持位移开关。
真顺利
This mode will simply smooth each polygon and point toward their center, resulting in an overall smoother mesh. Note that using this mode can result in a loss of volume. You can make use of the falloff shapes or stiffness maps to focus on an area of your mesh. For example, adding a Smoothing deformer in smooth mode to the bend of an elbow, restricted to the inside of the bend with a sphere falloff can be a quick way to fix any artefacts coming from the deformation of the joints.
这种模式将简单地平滑每个多边形和指向他们的中心,导致整体平滑的网格。请注意,使用此模式可能会导致音量损失。您可以利用衰减形状或刚度映射来聚焦于网格的某个区域。例如,在弯管处添加一个光滑模式的平滑变形器,限制在弯管的内侧,用球形变形器可以快速修复任何由关节变形引起的人工制品。
伸展运动
Pretty much like the Smooth mode, Stretch will smooth points and polygons, but you will not lose the volume of your initial mesh.
很像光滑模式,拉伸将平滑点和多边形,但你不会失去你的初始网格的体积。
迭代[1.2147483647]
Defines how many times the smoothing algorithm will be applied. Increasing iterations will accentuate the impact of the deformer, if you prefer, by smoothing the mesh further. Do not increase this value too much, as Cinema 4D could become unresponsive depending on your machine.
定义平滑算法应用的次数。增加迭代将加重变形器的影响,如果你喜欢,通过进一步平滑网格。不要增加这个值太多,因为C4D 可能会变得反应迟钝取决于你的机器。
僵硬度[0. . 100% ]
This parameter controls the impact of the smoothing deformer on the mesh, pretty much like the Strength parameter at the exception that this parameter can be controlled selectively when used in conjunction with a Stiffness Map.
这个参数控制平滑变形器对网格的影响,非常类似于异常情况下的强度参数,这个参数在与刚度映射结合使用时可以有选择地控制。
保持位移
Enable this option if you would like to retain the exact position of the points being moved compared to their non-deformed state. The polygons will be stretched to accommodate the point position.
启用此选项,如果您希望保留正在移动的点的确切位置相对于它们的非变形状态。多边形将被拉伸以适应点的位置。
刚度图
Drag a Vertex Map here to restrict the impact of the Stiffness value over the mesh.
拖动顶点映射到这里来限制刚度值对网格的影响。