Camera Deformer

摄像机变形器

Basic 基础Coord.Object 对象

Camera Deformer

摄像机变形器

Use this Deformer to deform an object based on a grid overlaid on top of the camera view. This is very useful to create free deformations that are static compared to the camera view. Think of it as using a smear tool, except it will deform the object's volumes.

使用此变形器可以基于相机视图顶部覆盖的网格对物体进行变形。这是非常有用的创造自由变形是静态相比,相机的看法。可以把它想象成使用涂抹工具,只不过它会使对象的体积变形。

For example, you can stretch objects as they approach the frame boundaries, or even Pose Morph the points of the Camera Deformer to mix the effects. Another example would be to use the deformer to create quick squash & stretch on one or several objects.

例如,你可以拉伸物体,因为他们接近的框架边界,或者甚至姿态变形点的相机变形器,以混合的效果。另一个例子是使用 deformer 创建一个或多个对象的快速压缩和拉伸。

To use the Camera Deformer, simply add it to your scene and drop it as a Child of the object to deform. To affect several objects at once, place the deformer at the same level as the objects to deform, inside a Null Object. Select the Deformer and switch to Points mode to modify the deformer's points and deform the object(s).

要使用相机变形器,只需添加到您的场景,并作为一个孩子的对象降低变形。若要同时影响多个对象,请将变形器放置在空对象中与要变形的对象处于同一级别。选择变形者并切换到点模式来修改变形者的点并使物体变形。

The Camera Deformer is a great tool to make final pose and shape corrections when working with static images. Of course, it can also be used during animation, for a different effect. 相机变形器是一个伟大的工具,作出最后的姿态和形状修正时,与静态图像的工作。当然,它也可以在动画制作过程中使用,达到不同的效果 Seen from another angle, you can see that the deformation - here linked to a specific camera - preserves the volumes of the objects 从另一个角度看,你可以看到这种变形——这里连接到一个特定的相机——保留了物体的体积 Tip regarding falloff: 关于流产的小贴士:
Since the 自从Camera Deformer 摄像机变形器 coordinates are linked to the current view, its falloff handling is a bit different. You can still use regular falloffs, as explained in the Falloff tab manual, but here you need to change the Offset coordinates and not the deformer's position, in order to move the falloff. 坐标链接到当前视图,它的衰减处理有点不同。你仍然可以像 Falloff 选项卡手册中解释的那样使用常规的移动,但是这里你需要改变偏移坐标而不是变形者的位置,以便移动移动移动