Camera Deformer 摄像机变形器Basic 基础Coord.Object 对象

Object Properties

对象属性

Reset

重置

Resets the currently selected (if none are selected, all points will be included) Camera Deformer points to their initial grid state.

重置当前选定的(如果没有选定,所有点将包括在内)相机分析器点到他们的初始网格状态。

Camera

相机

Drag & drop the camera which will be linked to the Camera Deformer. The deformer will be active in any view you choose, but you will only be able to edit its points when seeing the view through this camera.

拖放相机,相机将被链接到相机分解器。变形者会在任何你选择的视图中被激活,但是你只能在通过这个相机看到的视图中编辑它的点。

Note that if no camera is linked to the deformer, all cameras will be active. This could be useful to apply the same deformation on the same area of the screen, regardless of the view angle. Keep in mind that doing so will prevent you from the seeing the deformation from another angle, since all cameras will be linked (even the default camera).

请注意,如果没有相机链接到变形器,所有相机将被激活。这可能是有用的应用相同的变形屏幕的同一地区,无论视角。请记住,这样做将防止您从另一个角度看到的变形,因为所有相机将连接(甚至默认相机)。

Strength[-∞..+∞%]

强度[-∞ . . + ∞% ]

Controls the strength applied to the deformed object, by this deformer.

通过该变形器控制应用于变形物体的强度。

Grid X[1..256]

方格 x [1. . 256]

Sets the deformer's horizontal points subdivision.

设置变形者的水平点细分。

Grid Y[1..256]

方格 y [1. . 256]

Sets the deformer's vertical points subdivision.

设置变形器的垂直分点。

Safe Frame

安全框架

Enable this option to constrain the deformer's grid to the scene safe frame (what will be rendered). Disabling this option will extend the grid to the whole viewport, allowing you to extend the deformation of objects outside of the render area. This can be useful for transition in and out of the render frame.

启用此选项将变形者的网格约束到场景安全帧(将呈现什么)。禁用此选项将把网格扩展到整个视区,允许您将对象的变形扩展到渲染区域之外。这对于渲染框架内外的过渡非常有用。

Note: 注意:
When enabling this option, make sure that Safe Frames is also activated in the View tab of the viewport display properties (menu Options/ Configure…), otherwise the deformations displayed in the viewport won't match your render. 当启用这个选项时,确保在视窗显示属性(菜单选项/配置...)的 View 选项卡中也激活了安全帧,否则在视窗中显示的变形将不匹配您的渲染

Draw Grid

绘制网格

Defines under which conditions the deformer grid will be visible in the viewport. Keep in mind that in order to see the grid, your active camera needs to be the one linked to the deformer (except if you linked nothing, in which case all cameras will be active).

定义在哪些条件下变形网格在视区中可见。请记住,为了看到网格,您的活动相机需要一个链接到变形者(除非你链接什么,在这种情况下,所有的相机将是活动的)。

Always

一直都是

The grid will always be shown for the linked camera, regardless of what object is currently selected. This could be useful to display two Camera Deformers assigned to the same camera.

无论当前选择的是什么对象,都将始终显示链接的相机的网格。这可能是有用的显示两个相机变形分配到同一个相机。

Active

活跃

The default behavior. The grid will only appear when the Camera Deformer is selected and the linked camera is active.

默认行为。网格只有在相机变形器被选中并且链接的相机处于活动状态时才会出现。

Hierarchy

等级

The grid will only be shown when either the parent of the Camera Deformer or any children of its parent are selected (deformer included).

只有当相机变形者的父级或者其父级的任何子级被选中时(变形者包括在内) ,网格才会显示出来。