Bend Object 弯曲物体Basic 基础Coord.Object 对象Falloff 女名女子名

Object Properties

对象属性

Size[XYZ m]

大小[ XYZ m ]

You can use the input box(es) to change the deformer’s dimension(s).

您可以使用输入框来改变变形器的尺寸。

RELEASE 23

第23期

Alignment
Fit to Parent

与父节点匹配

The Alignment setting defines the axis with which the Deformer will rotate on the Child object’s axis:

对齐设置定义了变形器在子对象轴上旋转的轴:

+X, -X, +Y, -Y, +Z, -Z

+ x,-x,+ y,-y,+ z,-z

As soon as you click on the Fit to Parent object, the Deformer will:

一旦你点击适合父对象,变形者会:

Auto

自动

If Alignment is set to Auto, a semi-automatic mode will be defined that requires your interaction. So what do you need to do?

如果对齐设置为“自动” ,则会定义一个需要交互的半自动模式。那么你需要做什么呢?

Assuming you have the spring as pictured above that is aligned freely in space. The object axis is also aligned freely. Now you want the Bend object Deformer, for example, to bend the spring along its length. Proceed as follows after you have made the Bend object a Child object of the spring:

假设你有如上图所示的在空间中自由对齐的弹簧。对象轴也是自由对齐的。现在你需要 Bend 对象 Deformer,例如,沿着它的长度弯曲弹簧。在将 Bend 对象设置为 spring 的子对象之后,如下所示继续:

  1. Rotate the Bend object with its Y axis in approximately the direction in which it should bend 使弯曲对象的 y 轴大致沿其应该弯曲的方向旋转
  2. Click on 点击Fit to Parent 适合父母. Done 。成交

This option is completely independent of the Parent object axis and uses the alignment you define manually. As soon as you click on Fit to Parent, the Deformer’s position and scale will be adapted as closely as possible to the Parent object to ensure a good deformation.

此选项完全独立于父对象轴,并使用您手动定义的对齐方式。一旦你点击适合父母,变形者的位置和规模将尽可能接近父母对象,以确保良好的变形。

Mode

模式

Different modes for deformation.

不同的变形模式。

There are three modes for bend deformation.

弯曲变形有三种模式。

Limited

有限公司

The entire object is affected. Surfaces at a height between the top and bottom of the (non-deformed) cyan box are bent and the other surfaces are translated if necessary to accommodate the bend.

整个对象受到影响。在(未变形的)青色箱体的顶部和底部之间高度的表面进行弯曲,如果需要,其他表面进行平移以容纳弯曲。

Within Box

盒内

Surfaces within the (non-deformed) cyan box are bent. Surfaces outside the box remain exactly where they are (they are unaffected).

在(未变形的)青色盒子内的表面是弯曲的。盒子外的表面保持它们原来的位置(它们不受影响)。

Unlimited

无限

The entire object is bent.

整个物体是弯曲的。

Strength[-∞..+∞°]

强度[-∞ . . + ∞ ° ]

Defines the strength of deformation. To change this value interactively, drag the orange handle in the viewport.

定义变形的强度。若要交互地更改此值,请拖动视区中的橙色句柄。

Angle[-∞..+∞°]

角度[-∞ . . + ∞ ° ]

Defines the direction of deformation. 0° is the deformer’s local X axis. To change this angle interactively, drag the orange handle in the viewport.

定义变形的方向。0 ° 是变形器的局部 x 轴。若要交互式地改变这个角度,请拖动视区中的橙色句柄。

Keep Y-Axis Length

保持 y 轴长度

If this option is enabled, the object keeps its original length.

如果启用此选项,则对象保持其原始长度。

Fit to Parent

适合父母

This might be the best thing since sliced bread. A simple click on this button will adjust the size of the Deformer object to the Parent object to be deformed (i.e. to its bounding box). The object will be enclosed entirely and deformed as a whole. This means that the Deformer’s size must no longer be tediously adjusted manually (click here for additional information).

这可能是自切片面包以来最好的事情了。点击这个按钮可以将变形物体的大小调整为要变形的父物体(即它的边界框)。这个物体会被完全包围起来,变成一个整体。这意味着变形者的尺寸不再需要手动进行繁琐的调整(点击这里获得更多信息)。

Create a Deformer object, position it and click on 创建一个 Deformer 对象,定位它并点击Fit to Parent 适合父母 to fit it to the object to be deformed. 把它放到变形的物体上

Furthermore, Deformer objects’ axes will be fitted to the axes of the nearest Parent object, i.e., you rotate the Deformer object interactively in the direction in which its effect should be exerted, click on the Fit to Parent button and the Deformer object will snap to the nearest axis (it will simultaneously assume this as its origin).

此外,变形物体的轴线将被安装到最近的父物体的轴线上,也就是说,你以交互方式旋转变形物体到其效果应该被施加的方向,点击适合父物体按钮,变形物体将与最近的轴线对齐(它将同时假定这是它的原点)。

For some Deformer objects (e.g., Squash & Stretch), only the origin or other useful parameters will be fitted to the Parent object, depending on the function selected.

对于一些 Deformer 对象(例如,Squash & Stretch) ,根据所选择的函数,只有原点或其他有用的参数将适合于父对象。