Object Properties
对象属性
比例
Use this setting to scale Alembic objects at object level without having to re-import them. Details see Scale
使用此设置可以在对象级别缩放 Alembic 对象,而无需重新导入它们。详细信息请参阅缩放
插值
See Interpolation
参见插值
SDS 重量表[0. . + ∞% ]
This setting can be used to adjust the weighting (if present) of imported Subdivision Surfaces. Make sure that you use values greater than 100%. This is necessary because there are Alembic files whose weighting can be greater than 100% (see Structure Manager). These will then be imported accordingly.
此设置可用于调整导入的细分曲面的权重(如果存在)。确保您使用的值大于100% 。这是必要的,因为有 Alembic 文件的权重可以大于100% (参见构造管理器)。然后相应地进口这些产品。
使用原始路径
Enable this option if the dummy object is already located in the open Project. You will then not have to re-enter the path to the Alembic file.
如果虚拟对象已经位于打开的 Project 中,则启用此选项。然后,您将不必重新输入到 Alembic 文件的路径。
文件的路径
As already mentioned here, the Alembic tags link to a separate Alembic file. This path will be set automatically when an Alembic file is opened. At the right you will find a selection button with which the link can be changed. At the right of the file selection button a green check mark or a red ,x’ shows whether or not Cinema 4D was able to locate the file.
如前所述,Alembic 标签链接到一个单独的 Alembic 文件。当打开 Alembic 文件时,将自动设置此路径。在右边你会发现一个选择按钮,可以用它来改变链接。在文件选择按钮的右边,一个绿色的选中标记或者一个红色的,x’显示 Cinema 4D 是否能够找到文件。
对象标识符
This is a unique ID that displays a link to the corresponding object in the Alembic file (don’t be confused by any unknown naming conventions - Alembic uses its own special naming conventions). At the right, a green check mark or red ,x’ shows whether or not Cinema 4D was able to locate the object.
这是一个惟一的 ID,显示到 Alembic 文件中相应对象的链接(不要被任何未知的命名约定所混淆—— Alembic 使用自己的特殊命名约定)。在右边,一个绿色的复选标记或者红色,x’表示 Cinema 4D 是否能够定位这个物体。
使用 AnimationFrame
Enable this option if you want to play the animation saved in the Alembic file. If disabled, Frame will define which frame of animation should be displayed. Intermediate values such as 4.76 are also possible if Interpolation is enabled.
如果您想播放保存在 Alembic 文件中的动画,请启用此选项。如果禁用,帧将定义应该显示哪一帧动画。如果启用插值,也可以使用中间值,如4.76。
Frame can, for example, be controlled using XPresso to create a wide range of effects.
例如,可以使用 XPresso 控制帧来创建广泛的效果。
偏移量
A temporal offset can be defined for the animation for fine-tuning.
为了进行微调,可以为动画定义时间偏移量。
模式
Define here what should happen at the end of the animation:
在动画结束的时候定义一下应该发生什么:
速度[0. . + ∞% ]
Lets you define an animation speed. Extreme slow motion is also possible (whereby you should always enable Interpolation).
让您定义一个动画速度。极端慢动作也是可能的(您应该始终启用插值)。
重置
This resets any modified animations settings back to a defined state, i.e., as the Alembic animation was intended to be and saved.
这将任何修改过的动画设置重置为一个定义的状态,例如,Alembic 动画的目的是要和保存。
Time Remapping
时间重新映射
重新绘制曲线
This curve can be used to affect the animation’s timing. This is exactly what the Timeline’s Time Tracks do. For example, if the animation cycle should first run quicker then slower - or even in reverse. These effects can be defined here.
这条曲线可以用来影响动画的时间。这正是时间轴的时间轨迹所做的。例如,如果动画循环应该首先运行更快,然后更慢-甚至在反向。这些影响可以在这里定义。
重写呈现对象
When working in Cinema 4D it can be cumbersome working with high-res objects. It is easier to work with simple dummy objects that can be automatically replaced with high-res objects for rendering. Enable this option if a given object should be switched with another object (defined by the next two options) for rendering. Note that the same object type must be used.
当工作在C4D 它可以与高分辨率的对象繁琐的工作。使用简单的虚拟对象更容易,这些对象可以自动替换为高分辨率的对象进行呈现。如果给定的对象应该与另一个对象(由后面两个选项定义)切换以进行呈现,则启用此选项。注意,必须使用相同的对象类型。
文件的路径
Here you can define the path to the Alembic file that contains the object to be rendered. If the Alembic file lies in the same directory as the Cinema 4D Project file, all you have to do is enter the object name.
这里您可以定义包含要呈现的对象的 Alembic 文件的路径。如果 Alembic 文件位于与 Cinema 4D Project 文件相同的目录中,那么您所要做的就是输入对象名称。
对象标识符
This is where you define the precise object ID of the dummy object for the rendered object in the Path to Alembic File field. To do so, open the corresponding Alembic file and copy the hierarchical path from the corresponding Alembic object. This object must be a polygonal object.
在这里,您可以在 Path to Alembic File 字段中为呈现的对象定义虚拟对象的精确对象 ID。为此,打开相应的 Alembic 文件并从相应的 Alembic 对象复制层次路径。这个对象必须是一个多边形对象。
Only this object will be used - all Child objects will be ignored.
只有这个对象将被使用-所有的子对象将被忽略。
更新 PSR
This option defines if the position, scale and rotation information from the animation in the Alembic file should be transferred to the corresponding object. This option will only be made available if the object has a PSR animation. If this option is disabled, the current animation state will be frozen. It can, for example, be animated briefly in Cinema 4D. However, if this option is then enabled, the Alembic file will define the object’s animation.
此选项定义 Alembic 文件中动画的位置、比例和旋转信息是否应该传输到相应的对象。此选项仅在对象具有 PSR 动画时才可用。如果禁用此选项,则当前动画状态将被冻结。例如,它可以在C4D中短暂地制作动画。但是,如果启用此选项,Alembic 文件将定义对象的动画。
更新几何
This option defines if the geometry animation in the Alembic file (in Alembic files, an object’s vertices can be changed in number and position at any time, which in turn affects corresponding tags such as UVW, Normal, Selection, etc.) should be transferred to the corresponding object in Cinema 4D. If this option is disabled, the current animation state will be frozen. As soon as the option is enabled again, the Alembic file will define the animation.
这个选项定义了 Alembic 文件中的几何动画(在 Alembic 文件中,一个对象的顶点在任何时候都可以在数量和位置上改变,这反过来又会影响到相应的标记,如 UVW,Normal,Selection 等)是否应该传输到 Cinema 4D 中的相应对象。如果禁用此选项,则当前动画状态将被冻结。一旦该选项再次启用,Alembic 文件将定义动画。
能见度
Use this option to determine if the visibility states saved in the Alembic file should be assigned to the object.
使用此选项确定 Alembic 文件中保存的可见性状态是否应该分配给对象。
标签
The following options show the respective functions as tags (which cannot be modified, copied or deleted). These will be marked with an a in the Object Manager to show that they are controlled by an Alembic file.
以下选项将各个函数显示为标记(不能修改、复制或删除)。这些将在对象管理器中用 a 标记,以显示它们受 Alembic 文件控制。
If these are disabled, the corresponding tag will no longer be displayed. If multiple UVW tags exist, these will work in conjunction with the normal Material tag (arrange the Material tag to the right).
如果这些被禁用,相应的标记将不再显示。如果存在多个 UVW 标记,这些标记将与普通的 Material 标记一起工作(将 Material 标记排列到右侧)。
Otherwise tags can be used as usual (e.g., a Polygon Selection tag can be linked in a Material tag to restrict the material to a selection).
否则标签可以像平常一样使用(例如,一个 Polygon Selection 标签可以链接到一个 Material 标签来限制材质到一个选择)。
正常值
Use this option to define if the Normal tag should be evaluated/displayed.
使用此选项可以定义是否应该计算/显示 Normal 标记。
紫外线
Use this option to determine if the UV tag should be evaluated/displayed.
使用此选项确定是否应该评估/显示 UV 标记。
面部组合
Use this option to define if the Polygon Selection tag should be evaluated/displayed.
使用此选项可定义是否应计算/显示多边形选择标记。
彩色地图
Use this option to define whether or not Vertex Color tags should be evaluated/displayed.
使用此选项可定义是否应计算/显示顶点颜色标记。
折痕和角落
Use this option to define whether or not vertex and edge weighting for Subdivision Surfaces should be evaluated.
使用此选项可定义是否应计算细分曲面的顶点和边权值。
其他属性
Enable this option if the attributes saved in other tags (see also Other Attributes) should constantly be evaluated.
如果保存在其他标记中的属性(也请参阅其他属性)应该不断进行评估,则启用此选项。