Alembic
同“ Alembic”
Alembic is a 3D open source exchange format developed by Lucasfilm and Sony Pictures Imageworks that is based primarily on the most common elements of 3D animated projects: Animated geometry, particles and splines.
是一个3D 开源交换格式,由 Lucasfilm 和索尼图形图像运作公司开发,主要基于3D 动画项目中最常见的元素: 动画几何,粒子和样条。
When an Alembic file is imported, all objects in the file will be imported as special Alembic objects that each contain a link to the corresponding object in the *.abc file (this is necessary because the animation information lies in the Alembic file and NOT in Cinema 4D). If the *.abc file is modified, these changes will be assumed by Cinema 4D when the Project is reloaded or rendered. Hence, when the Project is passed on to another artist / studio / computer, etc. (or rendered with Team Render) both the *.c4d and the *.abc files must be kept together. A Cinema 4D Project can be linked to numerous Alembic files at the same time.
当导入 Alembic 文件时,文件中的所有对象都将作为特殊的 Alembic 对象导入,每个对象都包含 * 中相应对象的链接。Abc 文件(这是必要的,因为动画信息在 Alembic 文件,而不是在 Cinema 4D)。如果 * 。如果 abc 文件被修改,这些修改将在项目重新加载或渲染时由 Cinema 4D 承担。因此,当项目传递给另一个艺术家/工作室/计算机等(或用 Team Render 渲染)时,* 。C4d 和 * 。Abc 的档案必须放在一起。一个 Cinema 4D 项目可以同时连接到大量的 Alembic 文件。
When the Timeslider is moved, Cinema 4D extracts the animation information from the Alembic file (which contains ,samples’ of the animation state of each frame). If Cinema 4D cannot locate the Alembic file(s), the objects will remain in the saved (non-animated) state.
当移动时间存储器时,Cinema 4D 从 Alembic 文件中提取动画信息(其中包含每帧动画状态的样本)。如果 Cinema 4D 不能找到 Alembic 文件,对象将保持在保存(非动画)状态。
Tip: 提示:Alembic is a format that is primarily designed for the loss-free transfer of animated geometry to other applications. This format has been highly optimized for this purpose and offers much smaller file sizes than for example *.obj. The Alembic format can also be advantageous within the actual Cinema 4D workflow. Memory use can be lowered dramatically if complex animations (incl. Dynamics) are saved using the Alembic format and subsequently loaded into Cinema 4D since the complete animation information does not have to be cached. In addition, low-res dummy objects can be used for editing that can be replaced by high-res objects for rendering (see Alembic object).
Alembic 是一种格式,主要是为无损转让的动画几何到其他应用程序。这种格式已经为此目的进行了高度优化,并提供了比例 * 小得多的文件大小。是的,是的,是的。Alembic 格式在实际的C4D 工作流程中也是有利的。内存使用可以大幅降低,如果复杂的动画(包括。动态)使用 Alembic 格式保存,随后加载到 Cinema 4D,因为完整的动画信息不需要缓存。此外,可以使用低分辨率虚拟对象编辑高分辨率渲染对象(参见 Alembic 对象)。
It is also possible to use Alembic to load highly complex animations that would otherwise force Cinema 4D into submission. If, for example, you want to bake Thinking Particles (or other "difficult to fixate" elements), these can be stored in an Alembic file and subsequently integrated into the Project.
它也可以使用 Alembic 加载高度复杂的动画,否则将迫使Cinema 4d 服从。例如,如果您想要烘焙 Thinking Particles (或其他“难以固定”的元素) ,可以将它们存储在 Alembic 文件中,并随后集成到 Project 中。
In addition to the Alembic-specific settings, several Alembic objects (which are actually Generators) have
additional modifiable settings (e.g., the Phong tag for polygonal objects or the
Subdivision Surfaces tab for Subdivision Surface objects) in the Attribute Manager (Object tab). Depending what the Alembic
file specifies, certain parameters can be locked. Alembic objects can be converted to real Cinema 4D
objects by pressing the
除了 Alembic 特定的设置,几个 Alembic 对象(实际上是生成器)在属性管理器(Object 选项卡)中有额外的可修改设置(例如,多边形对象的 Phong 标记或细分曲面对象的细分表面选项卡)。根据 Alembic 文件指定的内容,可以锁定某些参数。Alembic 对象可以通过按 c 键转换为真正的 Cinema 4D 对象。当然,这些对象不再与 Alembic 文件相连。
Tip: 提示:
导入设置
Alembic 导出设置
同“ Alembic”