Normal Map
法线地图
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Normal Map
法线地图
Whenever fine details should be depicted on a
surface that are too detailed to model, Normal Mapping can be used. This effect is limited because the shape
of the object will not actually be modified. If viewed from a very flat angle, it will be obvious that only
the surface shading is being modified. 每当精细的细节应该描述在一个表面,太详细的模型,法线映射可以使用。这种效果是有限的,因为对象的形状实际上不会被修改。如果从一个非常平坦的角度观察,很明显,只有表面阴影被修改
This Node is used to prepare a Normal Map texture for use at the Normal input of a Material Node.
此节点用于准备一个法线贴图纹理,以便在材质节点的法线输入处使用。