Material
材质
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Material
材质
The Material Node defines all physically relevant
properties of a given surface. It is always the end point of all Nodes that pass their Results to the layers
and properties of the material. This includes in particular the BSDF layers with which the shading and the
reflections of the surface are defined as well as the Normals and the displacement, which can be used to
additionally affect the shading and shape of a given object. 材质节点定义给定曲面的所有物理相关属性。它始终是所有节点的终点,将它们的结果传递给材质的层和属性。这尤其包括 BSDF 层,用于界定表面的阴影和反射,以及法线和位移,可用于额外影响给定对象的阴影和形状
This Node combines all of a material’s information and its Result defines the object’s surface to which it is
assigned.
这个节点组合了一个材质的所有信息,它的结果定义了它被分配到的对象的表面。
Tip:
提示:
Only 1 Material Node can be assigned per Node Material.
每个节点材质只能分配1个材质节点