Bump Map 凹凸贴图Preview 预览Basic 基础Inputs 投入Outputs 产出Context 背景

Inputs

投入

Hinweis: 欣维斯:
Example images for the bump effect can be found in the 例子图像的凹凸效果可以找到在Relief 救济 material channel section. 料槽断面

Value

价值

Here you can link a texture or a Node. Only the brightness values of each will be used. Grayscale images or monochrome structures can be used.

这里你可以链接一个纹理或者一个 Node。只有亮度值的每个将被使用。可以使用灰度图像或单色结构。

Strength[-∞00..+∞00%]

强度[-∞00. . + ∞00% ]

This setting defines the intensity of the bump effect. Applying negative values will invert the brightness defined by the Value setting and thereby controls whether the bump effect will appear to protrude or recede from the original surface.

这个设置定义了凹凸效果的强度。应用负值将反转由值设置定义的亮度,从而控制凹凸效果是否会从原始表面凸出或退缩。

UV Epsilon[0.001..100000%]

[0.001. . 100000% ]

This setting defines the size of the sample region of textures and two-dimensional structures. The smaller the value, the softer and weaker the bump effect will be.

此设置定义了纹理和二维结构的样本区域的大小。值越小,凹凸效果就越弱。

3D Epsilon[0.001..100000%]

3D Epsilon [0.001. . 10万% ]

This setting’s function is comparable to the UV Epsilon function but only affects the sampling of three-dimensional bump structures. Smaller values will lead to a blurring and attenuation of the intensity.

这种设置的功能与 UV Epsilon 功能相当,但只影响三维凹凸结构的采样。较小的值将导致强度的模糊和衰减。