Normal
正常
As with the bump effect, the Normal channel can be used to manipulate the surface shading to simulate tiny details. The Normal channel, however, does not use color information to define the effect. This makes it possible to precisely orient the Normals in the X, Y or Z directions. The effect can deliver even more precise results while not affecting the object’s geometry.
和凹凸效果一样,普通通道可以用来操纵表面阴影来模拟微小的细节。但是,“正常”通道不使用颜色信息来定义效果。这使得在 x、 y 或 z 方向上精确定位法线成为可能。这种效果可以在不影响物体几何形状的情况下提供更精确的结果。
价值
Here you can link a Normal texture or a corresponding Material Node.
在这里你可以链接一个普通的纹理或相应的材质节点。
强度[-∞00. . + ∞00% ]
This is the intensity of the Normal effect. Negative values will invert the effect. Note that the Normal effect will not modify the object’s shape when generating the shading effect. If the effect is made too strong it will look unnatural.
这是正常效果的强度。负值将反转效果。请注意,当生成阴影效果时,“正常”效果不会修改对象的形状。如果效果过于强烈,就会显得不自然。
Presets
Flip X
Flip Y
Flip Z
Swap Y and Z
Space
翻转 y 翻转 z 交换 y 和 z 空间
The remaining settings reflect those of the material’s Normal Mode when set to Normal Map in its Diffuse channel (see here).
其余的设置反映了材质的普通模式时,设置为法线贴图的漫反射通道(见此处)。