Material 材质Basic 基础Color 颜色Diffusion 扩散Luminance 亮度Transparency 透明度Reflectance 反射率Environment 环境FogBump 碰一下Normal 正常Alpha 阿尔法Glow 发光Displacement 排水量Illumination 照明ViewportAssign 分配

Fog

These parameters enable you to simulate fog or gas clouds. Objects with such materials are translucent, but weaken the light that shines through them according to their density.

这些参数使您能够模拟雾或毒气云。使用这种材质的物体是半透明的,但是根据它们的密度减弱了照射它们的光线。

Use fog materials with closed objects only. Fog is a volume effect applied to the inside of an object. For non-closed objects, Cinema 4D cannot determine the inside and the outside of the object, so if you use a fog material on such an object, you may get unexpected results.

只使用封闭物体的雾材质。雾是一种应用于物体内部的体积效果。对于非封闭的物体,Cinema 4D 不能确定物体的内部和外部,所以如果你在这样的物体上使用雾材质,你可能会得到意想不到的结果。

© BGS-Group. 深圳市博格斯科技有限公司 Fog uses the refractive index defined on the Transparency page and disables the transparency. Fog and transparency are thus never rendered together. You can render either fog or transparency, but not both for the same material. 使用透明页面上定义的折射率,禁用透明度。因此,雾和透明从来没有一起呈现。你可以渲染雾或者透明,但不能同时渲染同一种材质

Color

颜色

You can specify a color on most of the material channel pages using a color chooser.

您可以使用颜色选择器在大多数材质通道页面上指定颜色。

Brightness[0..100%]

亮度[0. . 100% ]

The Brightness value defines the brightness of the fog - from 0% - 100%.

亮度值定义雾的亮度-从0%-100% 。

Distance[0..+∞m]

距离[0. . + ∞ m ]

Light rays weaken as the pass through the fog. You can control this weakening with Distance. The larger this value, the thinner the fog. Distance defines how far a light ray can pass through the fog.

光线穿过雾气后就减弱了。你可以通过距离来控制这种减弱。这个值越大,雾越稀。距离定义了光线穿过雾的距离。

You can color the fog and this also affects its visibility. The further you look into the fog, the less the objects are visible and the more the fog color becomes visible. The fog color therefore also depends on the Distance value.

你可以给雾涂上颜色,这也会影响它的能见度。你越往雾里看,可见的物体就越少,雾的颜色就越明显。因此,雾的颜色也取决于距离值。

If you choose, say, a Distance of 500 units, a light ray of originally 100% intensity will have an intensity of 50% after a distance of 250 units and is extinguished completely after a further 250 units. The shorter the distance, the thicker the fog appears. In addition to this effect, after 250 units, half the fog color is added to the light and after 500 units, the full fog color is added.

如果你选择,比如说,500单位的距离,一束原本100% 强度的光线在250单位的距离之后会有50% 的强度,再经过250单位的距离就会完全熄灭。距离越短,雾越浓。除了这个效果,在250个单位之后,一半的雾色被添加到光线中,在500个单位之后,全雾色被添加到光线中。