Architectural
Grass
建筑草坪
Basic 基础Material 材质Assign 分配Architectural Grass
建筑草坪
Architectural Grass is a special material that lets you quickly and easily create realistic-looking grass.
建筑草坪是一种特殊的材质,可以让你快速轻松地创造出逼真的草坪。
Follow these steps to create grass:
按照以下步骤创建草坪:
Architectural Grass is a simplified, specialized object based on Cinema 4D’s Hair function, i.e., if you need more wide-ranging grass effects with more control settings, Cinema 4D Studio is the right version for you.
建筑草坪是一个简化的,专门的对象,基于 Cinema 4D 的毛发功能,也就是说,如果你需要更广泛的草坪效果和更多的控制设置,Cinema 4D Studio 是适合你的版本。
The Architectural Grass’ render settings such as Antialiasing are then also available in the normal Hair Render Settings (however, many of these have no effect on Architectural Grass).
建筑草坪的渲染设置,比如反走样,也可以在正常的毛发渲染设置中使用(但是,其中很多对建筑草坪没有影响)。
Note that the dispersion of polygons objects to be greened should be as uniform as possible. Otherwise a non-uniform dispersion of grass can result. Also, the greened surface should not be modified during an animation because the number of blades of grass will change as the surface changes, which can lead to grass disappearing and reappearing.
请注意,要加绿的多边形对象的分布应该尽可能均匀。否则就会导致草的不均匀分布。另外,在动画制作过程中不应该修改已经变绿的表面,因为草叶的数量会随着表面的变化而变化,这会导致草叶的消失和重现。
Note also the Limitations for Hair, which also apply to Architectural Grass.
还要注意毛发的限制,这也适用于建筑草坪。
种草
All required tags, materials and render settings will be generated for the currently selected object.
所有必需的标签,材质和渲染设置将生成当前选定的对象。
技巧和窍门