SketchUp Importer Settings

进口设置

Daylight System / Physical Sky

日光系统/物理天空

Enable this option if you want to create a Physical Sky in Cinema 4D when importing a SketchUp scene. The geographic position from the SketchUp file will be used and the current time of day applied when the scene is loaded. Since it’s theoretically possible that it is dark during that time of day, set the time of day for the Physical Sky to 12 noon, for example.

如果在导入 SketchUp 场景时想在Cinema 4D 中创建物理天空,请启用此选项。将使用 SketchUp 文件中的地理位置,以及加载场景时当前应用的时间。因为理论上可能在一天中的这个时间段是黑暗的,所以设置物理天空一天中的时间为中午12点。

Camera

相机

Enable this option if you want to import the active camera/view in SketchUp as a camera into Cinema 4D. All you have to do then is activate the imported camera.

如果您想将 SketchUp 中的活动摄像头/视图作为摄像头导入到 Cinema 4D 中,请启用此选项。你所要做的就是激活导入的相机。

Skip Hidden Objects

跳过隐藏对象

Objects can be hidden per level in SketchUp. If you don’t want import these hidden objects into Cinema 4D, enable this option to skip these objects.

对象可以在 SketchUp 中按级别隐藏。如果你不想导入这些隐藏的对象到C4D,启用这个选项跳过这些对象。

Split Objects by Layer

分层对象

As in Cinema 4D, elements can also be placed on layers in SketchUp. If you want to assume these layers, including their layer assignments, in Cinema 4D, this option should be enabled.

和 Cinema 4D 一样,SketchUp 中的元素也可以放在图层上。如果你想在 Cinema 4D 中假设这些图层,包括它们的图层分配,这个选项应该被启用。

Note: In SketchUp it is possible to assign individual polygons (or even edges) to layer, i.e., a single object can be assigned to multiple layers. This is not possible in Cinema 4D. Hence, such a SketchUp object will be disassembled and imported as separate objects (that lie on different layers).

注意: 在 SketchUp 中,可以将单个多边形(甚至边缘)分配到图层,也就是说,可以将单个对象分配到多个图层。这在C4D 中是不可能的。因此,这样的 SketchUp 对象将被反汇编,并作为单独的对象导入(位于不同的图层上)。

Show Statistics in Console

在控制台中显示统计信息

Enable this option if you want to display details about the imported SketchUp file such as the version number and model statistics in the Console upon import. Don’t be confused by the fact that the number of surfaces deviate from the number of polygons displayed by Cinema 4D. N-gons (each 1 surface in SketchUp) are broken down into triangles upon import.

如果您想在导入控制台时显示关于导入的 SketchUp 文件的详细信息,例如版本号和模型统计信息,请启用此选项。不要因为表面数量与 Cinema 4D 显示的多边形数量不同而感到困惑。N-gons (SketchUp 中的每个表面)在导入时被分成三角形。