Layer Controls
图层控制
模式
The Mode setting is delineated by the Vertex Maps because they depict the effect the best. Weighting is transferred from one tag to another. A Vertex Map (or Selection tag, Vertex Color tag, etc.) can also be placed in an Effector or Deformer where the respective weighting will be interpreted as an effect strength.
模式设置是由顶点地图描绘,因为他们描绘的效果最好。权重从一个标记转移到另一个标记。顶点映射(或选择标签,顶点颜色标签等)也可以放置在效果器或变形器中,其中各自的权重将被解释为效果强度。
The Mode options define how the weighting / values are transferred from the source (tag) to the target (Field effect or other tag). Since the object points are very rarely congruent, there are individually adjustable options available that can help.
Mode 选项定义如何将权重/值从源(标记)转移到目标(Field effect 或其他标记)。由于对象点很少是一致的,有个别可调节的选择可以帮助。
索引
In this mode, an index number’s weighting will be transferred to the same index number of another object. This only works correctly if both objects have similar shapes and the same number of index numbers. Otherwise the weighting will repeat or will only be transferred in part.
在这种模式下,索引号的权重将转移到另一个对象的相同索引号上。只有当两个对象具有相似的形状和相同的索引号数时,这种方法才能正常工作。否则权重将重复或只转移一部分。
最近的
For each point of the target object, the nearest point on the source object will be ascertained and its weighting transferred. For this and the next mode, the number of obejct points can differ.
对于目标对象的每个点,确定源对象上的最近点,并转移其权重。对于这个模式和下一个模式,obejct 点的数量可能不同。
With the Target object, a sphere with the Radius defined below will be created around each point and the maximum or minimum amount of wighting ascertained will be applied to the source object.
使用 Target 对象,将在每个点周围创建一个半径定义在下面的球体,并确定对源对象的最大或最小宽度。
平均数
A definable Radius will be generated around each of the target object’s points and the weighting from the source object will be averaged and transferred to the target object. A simple smoothing effect will be generated that will be passed on. This is the best method for most applications.
可定义的半径将围绕每个目标对象的点生成,来自源对象的权重将被平均并转移到目标对象。将生成一个简单的平滑效果,并将其传递下去。这是大多数应用程序的最佳方法。
成长
This mode is designed for use with the Freeze Layer, which can be used to create expanding, growing Vertex Maps.
这个模式是为冻结层设计的,冻结层可以用来创建扩展、增长的顶点映射。
半径[0. . + ∞ m ]
Here you can define the radius that is used to ascertain the weighting of the source points for the transfer of weighting.
在这里,你可以定义半径,用来确定来源点的权重,以便转移权重。
距离衰减
If this option is enabled, the distance between the source and target will also be weighted, i.e., values that lie closer will be weighted stronger than those that lie farther away. This produces an increasing/decreasing effect. In most cases, activating this option is the right option.
如果启用了这个选项,源和目标之间的距离也将被加权,也就是说,靠近的值将比远离的值加权更强。这会产生增加[减少]的效果。在大多数情况下,激活这个选项是正确的选择。
使用畸形点
If the source object is deformed by a Deformer, enabling this option will cause the modified point positions to be taken into consideration.
如果源对象被 Deformer 变形,启用此选项将导致考虑修改后的点位置。
不断更新
If this option is enabled, the Weightmap, and with it the tag, will be recalculated. This is slower but can also lead to an immediate internal update. Therefore, if strange effects occur such as omitted updates, enabling this option might help.
如果启用此选项,则将重新计算 Weightmap 和标记。这个过程比较慢,但是也可能导致即时的内部更新。因此,如果出现诸如省略更新之类的奇怪效果,启用此选项可能会有所帮助。