Freeze
不许动
Layer 图层Radius 半径
Freeze
不许动
A Vertex Map grows with each frame of
animation. 顶点地图随着每帧动画的增长而增长
The Freeze Layer is a special layer that primarily serves the following purposes:
冻结层是一个特殊的层,主要用于以下目的:
- Numerous tags can be painted manually (e.g., with a Vertex Map). If Fields then take control over the tag,
any initial weighting would be lost. To prevent this from happening, activating the 许多标签可以手动绘制(例如,使用 Vertex Map)。如果字段然后接管控制的标记,任何初始权重将丢失。为了防止这种情况发生,激活Enable 启用 option (Basic tab) will generate a Freeze Layer with the painted
weighting. 选项(基本选项卡)将生成一个冻结层与绘制的权重
- This can be used to create recurring effects such as expanding Vertex Map Weighting,
colors, values, etc. 这可以用来创建重复效果,如扩展顶点映射权重,颜色,值等
- A Freeze Layer can be created at any time (and not only for use within tags) that
saves the current list state and can subsequently be used like any other Layer. 冻结层可以在任何时候创建(不仅仅是在标记中使用) ,保存当前列表状态,随后可以像任何其他层一样使用
What to do, for example, to make a Vertex Map grow?
怎样做,例如,使顶点地图增长?
-
Create a Vertex Map for the object by making a small weighting using the Live Selection tool.
创建一个顶点映射的对象使用生活选择工具进行一个小权重
-
Switch to the Vertex Map and enable its 切换到顶点映射并启用它的Use Fields 使用字段 option. Select the Freeze
Layer in the Fields tab.
选择。在 Fields 选项卡中选择冻结层
-
Set its 设置Mode 模式 to 到Grow 成长 in the Layer tab.
在图层选项卡中
-
Switch to the Radius tab and create a Random Field. Set 切换到“半径”选项卡并创建一个随机场。设置Random Mode 随机模式 to 到Noise 噪音 In the Random Field’s 在随机场中Field 田野调查 tab to ensure
an irregular growth.
标签,以确保不规则生长
-
If the animation is now played, the Vertex Map Weighting should now grow (otherwise adjust the 如果动画现在播放,顶点地图权重现在应该增长(否则调整Radius 半径 setting).
下载)