Noise remap

噪音重新映射

Layer 图层

Noise remap

噪音重新映射

3Different Noise types and representative Remapping curves, on the right multiplied with a Spherical Field (Plain Effector with a Matrix object). The striped region is scaled using the 3种不同的噪声类型和有代表性的重映射曲线,在右边与一个球形场相乘(平原效果器与一个矩阵对象)。属性对条带区域进行缩放Scale 比例 setting and offset using the 设置和偏移使用Offset 偏移量 setting. 设置

This Layer uses a redistribution of the subordinate Field values. The value range of a Spherical Field, for example, that runs from 0 to 1 by default will be transformed by a Noise gradient. Imagine the Noise gradient as a curve (as shown in yellow above).

这个层使用一个从属的字段值的重新分配。例如,缺省情况下从0到1的球形场的值范围将通过噪声梯度进行转换。将噪声梯度想象成一条曲线(如上图黄色所示)。