Layer Controls
图层控制
Seed [0. . + ∞]
See Seed Values.
参见种子值。
噪音类别
Select one of the Cinema 4D Noise types from the list shown here. Imagine this Noise as a straight line upon whose basis "random" values are ascertained. This is, so to speak, a one-dimensional Noise.
从这里显示的列表中选择一个Cinema 4D 噪音类型。把这个噪声想象成一条直线,在它的基础上确定“随机”值。这可以说是一维的噪音。
比例[0.01. . + ∞% ]
Use this setting to define the scale of the Noise that is used to generate the values. Smaller values will produce correspondingly more changes within the same area than larger values (which will be correspondingly be more uniform).
使用此设置可定义用于生成值的“噪声”的大小。较小的数值相应地会在同一区域内产生比较大的数值更多的变化(这些数值相应地会更加一致)。
动画速度[-∞ . . + ∞% ]
If the Noise that is used to generate the values should be offset, enter a value greater than 0 here. The larger the value, the faster the Noise will change (billow).
如果用于生成值的 Noise 应该被偏移,请在此处输入大于0的值。值越大,噪声变化越快(波涛)。
循环周期
Use this setting to define the range in animation frames that should loop. For example, if 120 is entered, the Noise will have the same state at frames 0, 120, 240, etc.
使用此设置定义应循环的动画帧的范围。例如,如果输入120,噪声将在帧0、120、240等处具有相同的状态。
偏移量[-∞ . . + ∞% ]
Use this setting to offset the range in the internal Noise that is used for Remapping (both lines in the image were offset).
使用此设置可以抵消用于重新映射的内部噪声中的范围(图像中的两行都被抵消了)。
抵销期
Here you can define the speed with which the area within the internal noise, which is used for remapping, will be offset (see both lines in the image that were offset). Smaller values will produce correspondingly faster offsets, larger values will have the opposite effect. The animation will not onlz billow (defined by Animation Speed) but a directional offset.
这里您可以定义用于重新映射的内部噪声中的区域将被偏移的速度(参见图像中被偏移的两条线)。数值越小,产生的偏移就越快,而数值越大则会产生相反的效果。动画不会在巨浪(由动画速度定义) ,但方向偏移。
色移[0. . + ∞% ]
Increase this value to greater than 0 to achieve colored effects. This only has an effect if you also enable the Color channel for the Noise Remap.
将此值增加到大于0以实现彩色效果。这只有当你也启用噪音重新映射的颜色通道时才有效果。