Decay

腐烂

Layer 图层

Decay

腐烂

A Spherical Field leaves its footprint on a Vertex Map using the movement path shown at left (without Decay Layer). At right with Decay Layer at different velocities. 球形场使用左边所示的移动路径(没有衰减层)在顶点图上留下它的足迹。在右边,衰变层的速度不同

The Decay Layer is similar to the Delay Layer but influences the temporal course of modification (based on the Field list of the Fields/Modifiers arranged in front of it; this also includes changes in color, for example) and can also have an effect outside of the Field’s area of effect.

衰变层类似于延迟层,但影响修改的时间过程(根据它前面的字段/力场字段列表; 这也包括颜色的变化,例如) ,并且也可以在字段效果区域之外产生影响。

For example, if a clone moves from one animation frame from Y=0 to Y=100 in the next frame and Y=0 in the next, i.e., completes a very abrupt movement, the Decay Field will ensure that a slow, abating movement (the speed can be adjusted) is generated instead.

例如,如果一个克隆在下一帧中从一个动画帧 y = 0移动到 y = 100,下一帧中又移动到 y = 0,即完成一个非常突然的移动,衰变场将确保产生一个缓慢的、减弱的移动(速度可以调整)。

More precisely (to set it apart from the Delay Layer): This is an immediate value increase with delayed decay (or vice-versa).

更准确地说(将其与延迟层区分开来) : 这是一个随延迟衰减而立即增加的值(反之亦然)。