Alembic Import Settings
导入设置
Alembic Import Settings 导入设置
Alembic Import Settings
导入设置
The following elements can be imported:
可以导入以下元素:
- Meshes with UV coordinates (when using multiple UV sets, these should each have unique names), polygon
selections (FaceSets) and Normals (vertex and polygon Normals) 具有 UV 坐标的网格(当使用多个 UV 设置时,每个 UV 设置都应该有唯一的名称)、多边形选择(FaceSets)和法线(顶点和多边形法线)
- Curves can be imported either as
segmented Splines or as Hair objects (as long as allsegments have the same
size) 曲线可以作为分段样条导入,也可以作为毛发对象导入(只要所有段具有相同的大小)
- Cameras 相机
- Points / Particles are imported using a Thinking Particles 使用TP粒子导入点/粒子Geometry 几何学 object named 命名的对象Emitter 发射器.
- Points, Transforms,
SDS (with correct 点,变换,SDS (带有正确的Type 类型 and weighting) 和权重)
- Vertex Colors 顶点颜色
- Level Of Detail (LOD) 细节层次(LOD) (LOD Mode 检测限模式Child Object 子对象) will be imported by making the objects visible (make sure that the
)将会被导入,方法是使对象可见(确保Visibility 能见度 option is enabled on import) or if the respective export options (in
Cinema 4D 选项)或如果相应的导出选项(在 Cinema 4DMerge Generated 合并生成) are enabled, per morph. )是启用的,每变种
Otherwise the following applies:
否则,以下情况适用:
- Animations will not be displayed with keyframes in the Timeline but will remain in the Alembic file (but
can be assigned a 动画不会显示与关键帧在时间轴,但将保留在 Alembic 文件(但可以分配一个Animationseinstellungen 动物/动物标本 in the
Alembic object or Alembic Morph tag with new timing) 在 Alembic 对象或 Alembic 变体标签与新的时间)