Allplan
Important 重要事项See also Allplan 2008, 2009 file exchange
参见 Allplan 2008,2009文件交换
保存选择
If this option is enabled, only the selected objects in the Object Manager will be exported. If the option is disabled, all objects will be exported.
如果启用此选项,则只导出对象管理器中选定的对象。如果该选项被禁用,所有对象将被导出。
Tip: 提示:三角形
Let’s take a step back in order to understand this option. What happens if the option is disabled? The polygons will be triangulated then untriangulated internally; this converts all non-planar quadrangles to triangles but keeps planar quadrangles as quadrangles. This keeps the polygon count lower than triangulating all polygons.
让我们退一步来理解这个选项。如果选项被禁用会发生什么?多边形将被三角化,然后内部不三角化; 这将所有非平面四边形转换为三角形,但保持平面四边形为四边形。这使得多边形计数低于所有多边形的三角形。
If Triangulate is enabled, all polygons — including planar quadrangles — will be converted to triangles. This will usually result in a higher polygon count.
如果启用三角化,所有多边形(包括平面四边形)都将转换为三角形。这通常会导致更高的多边形计数。
Optimize
Optimize Tolerance[0..+∞]
最优化公差[0. . + ∞]
In general, leave Optimize enabled. It has the same effect as the Optimize command on the Functions menu: Points in the same or similar position will be merged into a single point. This helps to prevent mesh problems in Allplan. The Tolerance value defines how close points must be in order to be merged.
一般来说,保持优化开启。它与函数菜单上的“优化”命令具有相同的效果: 相同或相似位置上的点将合并为一个点。这有助于防止 Allplan 出现网状结构问题。容差值定义了合并点的距离。
清晰的退化多边形
Degenerated polygons can cause problems in Allplan, therefore leave this option enabled. A degenerated polygon is a polygon whose points are in a straight line. The option shifts the points of degenerated polygons slightly to ensure they no longer form a straight line.
退化的多边形可能会在 Allplan 造成问题,因此启用此选项。退化多边形是点在直线上的多边形。选项稍微移动退化多边形的点,以确保它们不再形成一条直线。
In general, try to avoid creating degenerated polygons in the first place.
一般来说,首先要尽量避免创建退化的多边形。
颜色
Enable this option if the objects in Allplan should be the same color as in Cinema 4D. If the option is disabled, the objects will be assigned the RGB color values 125,125,125.
如果 Allplan 的物体颜色与 Cinema 4D 相同,请启用此选项。如果该选项被禁用,对象将被分配 RGB 颜色值125,125,125。
The following color will be used:
将使用以下颜色:
小格式
Activating this setting will result in a smaller file size. This file can, though, only be opened using the latest Allplan software.
激活此设置将导致更小的文件大小。不过,这个文件只能使用最新的 Allplan 软件打开。
比例
This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).
这个因素可以发现在许多地点在整个C4D 时,导入或导出外国格式。因此,如果在导入函数中看到使用了这个因子,不要感到惊讶(这里将这个因子作为一个整体来解释)。
This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.
这个因子允许您在导入/导出时缩放文件,也就是说,几乎所有保存在文件中的相关数值或要保存的数值都将乘以这个因子,然后在加载时保存或解释。
The unit at the right in turn defines how upon
右边的单位依次定义了
More information about units and scaling can be found in the Project Scale section.
关于单位和缩放的更多信息可以在项目缩放部分找到。
创建日志文件
If problems occur during export, the exporter will quit with an error message. If Make Log File is enabled, the error message will be saved as a text file in the save path of the Allplan export file. The log file includes details such as the index numbers of points whose edges are causing problems.
如果在导出过程中出现问题,导出程序将退出并显示错误消息。如果启用了 Make Log File,则错误消息将保存为 Allplan 导出文件的保存路径中的文本文件。日志文件包含一些细节,比如边缘造成问题的点的索引号。
全计划出口限制
The following limitations apply when exporting objects:
下列限制适用于导出对象:
In Allplan each object is limited to a maximum of:
在 Allplan,每件物品最多限制在:
You can check the number of points and polygons for the object using the Structure Manager (Windows / Structure Manager ) or Object Information command (right-click the object and choose Object Information).
您可以使用 Structure Manager (Windows/Structure Manager)或 Object Information 命令(右键单击对象并选择 Object Information)检查对象的点数和多边形数。
The Object Information command has the advantage that it gives you numbers in brackets that relate to the actual numbers of points and polygons that will be exported when the object is ultimately subdivided.
Object Information 命令的优点是,它给出了括号中的数字,这些数字与对象最终细分时将导出的点和多边形的实际数量相关。
For example, if you place an object inside a Subdivision-Surface object, the Subdivision-Surface object will subdivide the object to smooth it. This greatly increases the numbers of points, edges and polygons, and before you know it the object may exceed the above Allplan limitations!
例如,如果您将一个对象放置在一个细分曲面对象中,细分曲面对象将对该对象进行细分以使其平滑。这大大增加了点,边和多边形的数量,在你知道它之前,对象可能超过上述 Allplan 限制!
In such cases, try reducing the Subdivision Renderer value to, say, 2.
在这种情况下,尝试将细分渲染器的值减少到2。
Also, avoid edges that are shared by more than two polygons; if present, these will lead to error messages.
此外,避免共享的边缘超过两个多边形; 如果存在,这将导致错误消息。
在 Allplan 导入文件
To import the file in Allplan, do one of the following:
要在 Allplan 导入文件,请执行以下操作之一: