Optimize
优化
If you were to build an object from many individual triangles and quadrangles — by using the Connect Objects function, say — very often some of the points and surfaces would be duplicated. For example, the parametric primitives can contain duplicate points after being converted to polygon objects. You can eliminate these double elements with the Optimize function. The appearance of the object will not change, or will change only slightly, when using this function.
如果你要用许多独立的三角形和四边形来构建一个物体ーー比如说,通过使用 Connect Objects 函数ーー通常一些点和曲面会被复制。例如,参数化原语可以包含转换为多边形对象后的重复点。您可以消除这些双重元素与优化功能。当使用这个函数时,对象的外观不会改变,或者只会稍微改变。
Caution is required with objects that intentionally use these double points. Such points can be intended, for example, to produce hard edges — such as the caps of a Cylinder primitive — that cannot be smoothed over by a Phong tag or by a Subdivision-Surface object.
有意使用这些双点的对象需要谨慎。例如,这些点可以用来产生硬边(例如圆柱体原语的帽子) ,而这些硬边不能被 Phong 标记或细分曲面对象平滑。
The selected elements to be optimized can be points, edges or polygons. If you select polygons or edges, then the associated points are also considered. If you select points only, then just the points are considered.
要优化的选定元素可以是点、边或多边形。如果您选择多边形或边,然后相关的点也被考虑。如果你只选择点数,那么只考虑点数。
This tool can be applied to splines points also.
这个工具也可以应用于花键点。
多边形
When enabled this will eliminate one- or two-point surfaces.
如果启用,这将消除一个或两个点的表面。
未使用的积分
Enable this option if you want unused points to be deleted.
如果要删除未使用的点,请启用此选项。
积分
Specifies whether duplicated points are to be eliminated.
指定是否要消除重复的点。
宽容
When eliminating points you may enter a tolerance value. If points are closer to each other than this value, then they are merged into one point; if the points are further apart than the value, they will not be merged. If polygons become redundant (e.g., if all three corner points of the polygon occupy the same point), Cinema 4D will automatically delete them.
当消除点时,您可能会输入一个公差值。如果点之间的距离比这个值更近,那么它们将合并为一个点; 如果点之间的距离比值更远,则不会合并。如果多边形变得多余(例如,如果多边形的所有三个角点占据同一点) ,Cinema 4D 将自动删除它们。