Go Zbrush

去 Zbrush

Go ZBrush for the exchange of information between ZBrush and Cinema 4D.>

使用 ZBrush 进行 ZBrush 和 Cinema 4D 之间的信息交换。 >

General

常规

GoZ is short for Go Zbrush. It allows communication and the exchange of information between Cinema 4D and Zbrush.

GoZ 是 Go Zbrush 的缩写,它允许在 Cinema 4D 和 Zbrush 之间进行交流和信息交换。

The previous version used a C.O.F.F.E.E. script to import and export the mesh data. Since C.O.F.F.E.E. is no longer being used, an alternative solution had to be implemented.

之前的版本使用了一个 c.o.f.e.e. 脚本来导入和导出网格数据。由于 c.o.f.e.e 不再被使用,一个替代的解决方案不得不实施。

The old script couldn't deal with millions of polygons, couldn't import polypaint information or polygroup information.

旧的脚本不能处理数以百万计的多边形,不能导入多边形信息或多边形信息。

How to Use

如何使用

Inside Cinema 4D

C4D院内幕

Before starting

在开始之前

It’s better to close ZBrush if it’s already running.

如果 ZBrush 已经在运行,那么最好关闭它。

Use the install command

使用 install 命令

Inside Cinema 4D, use the GoZ Install command to create the script and change the configuration files that will be used by the bridge. This will make the current Cinema 4D installation the active application for ZBrush.

在 Cinema 4D 中,使用 GoZ Install 命令创建脚本并更改桥接器将使用的配置文件。这将使当前的 Cinema 4D 安装成为 ZBrush 的主动应用程序。

This command needs to be run only once or each time that you have linked Zbrush to another application, and Cinema 4D was no longer the active application.

这个命令只需要运行一次,或者每次你将 Zbrush 链接到另一个应用程序时,Cinema 4D 不再是活动应用程序。

How to use Polygroup paint

如何使用 Polygroup 涂料

If you want to create a Polygroup, you can use the command GoZ Assign Polygroup to apply to the selected polygon a new Polygroup. This command will automatically create the Polygroup tag if it doesn't already exist.

如果要创建一个 Polygroup,可以使用 GoZ Assign Polygroup 命令将一个新的 Polygroup 应用于选定的多边形。如果 Polygroup 标记不存在,此命令将自动创建该标记。

You can also create the tag manually and use the button inside the Polygroup tag.

您还可以手动创建标记,并使用 Polygroup 标记中的按钮。

How to use and export Polypaint

如何使用和出口聚漆

If you want to export Polypaint, the Vertext Color tag must be named "Polypaint" in order for it to be recognized and exported to Zbrush

如果要导出 Polypaint,Vertext Color 标记必须命名为“ Polypaint” ,以便识别该标记并导出到 Zbrush

Exporting the mesh

导出网格

You can select the mesh you want to export to ZBrush and click on GoZ Export. Wait for ZBrush to be launched and you should find your mesh as a new tool (or sub-tool if you specify the corresponding option within ZBrush).

您可以选择要导出到 ZBrush 的网格,然后单击 GoZ Export。等待 ZBrush 启动,您应该找到您的网格作为一个新的工具(或子工具,如果您在 ZBrush 中指定了相应的选项)。

In ZBrush

在 ZBrush

Check the ZBrush documentation regarding workflow at http://docs.pixologic.com/user-guide/zbrush-other-programs/goz/workflow/ or http://docs.pixologic.com/user-guide/zbrush-other-programs/goz/workflow.

查看 ZBrush 文档中关于工作流程的 http://docs.pixologic.com/user-guide/ZBrush-other-programs/goz/workflow/或 http://docs.pixologic.com/user-guide/ZBrush-other-programs/goz/workflow。

The commands

命令

These commands can be found in the Extention Menu / Go Zbrush.

这些命令可以在扩展菜单/Go Zbrush 中找到。

GoZ Install

安装

This command allows you to install the batch files and change the configuration files necessary to link your Cinema 4D application to Zbrush. If Zbrush is already runniing, you should relaunch it so it will refresh the configuration.

这个命令允许你安装批处理文件和改变必要的配置文件来链接你的Cinema 4D 应用程序到 Zbrush。如果 Zbrush 已经运行,你应该重新启动它,这样它就可以刷新配置。

GoZ Importer

This command allows you to import the last object imported. Importing a high-density mesh with its Polypaint information can take a while. You can disable the Polypaint import in your Cinema 4D preferences and only perform the import, which will be faster.

此命令允许您导入最后导入的对象。导入一个高密度的网格和它的 Polypaint 信息可能需要一段时间。你可以在你的C4D 设置中禁用 Polypaint 导入,只执行导入操作,这样会更快。

GoZ Exporter

深圳市高姿进出口有限公司

This command allows you to export the selected mesh to Zbrush. If Zbrush is not already running, it will launch and automatically load your mesh in Zbrush.

此命令允许您将选定的网格导出到 Zbrush。如果 Zbrush 还没有运行,它将启动并自动加载你在 Zbrush 的网格。

GoZ Assign Polygroup

分配多元组

This command will add the selected polygon to a new Polygroup.

此命令将把选定的多边形添加到新的 Polygroup 中。

The ZBrush Polygroup tag

标签

The Polygroup tag allows you to define new Polygroups. Just select the polygon you want to assign to a new Polygroup and use the button on the tag or the command GoZ Assign Polygroup.

Polygroup 标记允许您定义新的 Polygroups。只需选择要分配给新 Polygroup 的多边形,然后使用标记上的按钮或 GoZ Assign Polygroup 命令。

Each polygon can be assign to only one Polygroup at a time.

每个多边形一次只能分配给一个多边形组。