Mode Menu

模式菜单

All modes operate independently of the tool that you are using in the viewport. For example, you can process points in the Structure manager while working on polygons in the viewport. If you want the elements selected in the Structure manager to be shown in the viewport also, you must change to the appropriate tool. For example, if points are shown in the Structure manager, select the Points tool from the left toolbar.

所有模式都独立于您在视口中使用的工具运行。例如,您可以在构造管理器中处理点,同时在 viewport 中处理多边形。如果您希望在构造管理器中选择的元素也显示在视区中,则必须更改为适当的工具。例如,如果点在构造管理器中显示,请从左侧工具栏中选择“点”工具。

Depending on the mode selected, Cinema 4D will automatically switch to the respective/fitting component mode. The same will happen if you click on an element in the first column.

根据选择的模式,Cinema 4D 将自动切换到各自/装配组件模式。如果单击第一列中的某个元素,也会发生同样的情况。

Points

积分

In Point mode, the coordinates of the selected object’s points are shown in the Structure manager. If the selected object is a Bezier Spline, the tangent values are shown also. No units are displayed; the unit of measurement is selected in the preferences and is assumed here. The display is organized as follows:

在 Point 模式中,所选对象的点的坐标显示在 Structure manager 中。如果选定的对象是贝塞尔样条曲线,则也显示相切值。不显示任何单位; 在首选项中选择度量单位,并假定在此处。展览安排如下:

Polygons

多边形

If C and D are identical, Cinema 4D interprets the polygon as a triangle.

如果 c 和 d 是相同的,Cinema 4D 将多边形解释为一个三角形。

If you are in Polygon mode, the index number of each corner point is displayed, as follows. A, B, C, D correspond to the respective index numbers of the three (or four) corner points of the polygon.

如果您处于多边形模式,将显示每个角点的索引号,如下所示。A、 b、 c、 d 分别对应于多边形的三个(或四个)角点的索引号。

UVWs

紫外线照射

In UVW mode, the UVW coordinates of the polygons of the object are displayed as follows:

在 UVW 模式下,对象多边形的 UVW 坐标显示如下:

Vertex Map

顶点地图

If you are in Vertex Map mode, the weighting values for the points are shown. The value for a point ranges from 0 to 1.

如果您是在顶点映射模式,权值的点显示。一个点的值范围从0到1。

N-Gons

If you are in N-Gons mode, the index number of each polygon and n-gon corner point is displayed.

如果您处于 N-Gons 模式,将显示每个多边形和 n-gon 角点的索引号。

Normals

正常值

The vector coordinates of the Normals of an object to which a Normal tag is assigned can be displayed (arranged according to polygons).

可以显示赋予 Normal 标记的对象的法线的向量坐标(根据多边形排列)。

Vertex Colors

顶点颜色

In this mode, colors will be displayed per vertex. Depending on the Vertex Color tag’s Vertex Colors setting, the difference will be as follows:

在这种模式下,每个顶点都会显示颜色。根据顶点颜色标签的顶点颜色设置,差异如下:

SDS Weights per Vertex

每个顶点的 SDS 权重

This mode shows the Subdivision Surface weighting for each vertex on the geometry. The object must have a corresponding tag assigned to it.

这个模式显示了几何图形上每个顶点的细分曲面加权。对象必须有一个对应的标记分配给它。

SDS Weights per Edge

每边的 SDS 权重

This display mode lists the SDS edge weighting. The list is arranged according to polygons and their maximum 4 edges (the 3rd column will remain empty for triangles). The polygon weighting is also contained indirectly since these basically display a uniform weighting of all polygons that make up the edges.

此显示模式列出 SDS 边缘加权值。列表按多边形及其最大4条边排列(三角形的第3列仍为空)。多边形加权也是间接包含的,因为这些基本上显示了组成边的所有多边形的统一加权。