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Undo View
Redo View

撤销 ViewRedo 视图

Each viewport has its own Undo View/Redo View functions (the Undo/Redo functions of the main window do not affect editor cameras, i.e., those in viewports).

每个视窗都有自己的撤销视图/重做视图功能(主窗口的撤销/重做功能不影响编辑器相机,即视窗中的相机)。

The short-cut for Undo View is 撤销视图的捷径是Ctrl 1. Ctrl+Shift 转移+Z. For Redo View, use + z 对于 Redo View,使用Ctrl 1. Ctrl+Shift 转移+Y. + y

Frame All

全部框架

The camera will move so that all objects including lights and cameras fill the active viewport and are centered.

相机将移动,以便所有物体,包括灯光和相机填补活跃的视区和中心。

Frame Geometry

框架几何

The camera will move so that all objects apart from lights and cameras fill the active viewport and are centered.

相机将移动,使所有物体除了灯光和相机填补活跃的视区和居中。

Frame Default

帧默认值

This function resets the viewport to the default values, as if you had just started Cinema 4D.

这个函数将视口重置为默认值,就像你刚刚启动 Cinema 4D 一样。

Frame Selected Elements

框架选择元素

The camera will move so that the selected elements (e.g., objects, polygons) fill the viewport and are centered.

相机将移动,以便所选元素(例如,对象,多边形)填充视区并居中。

Tip: 提示:
Hold down the 按住Alt 谷丙转氨酶 key when using the following short-cuts to zoom all views instead of the active view only: Frame Selected Elements ( 当使用下列短切来缩放所有视图而不仅仅是活动视图时,请使用S), Frame Selected Objects ( )、帧选定对象(O) and Frame Geometry ( )及框架几何学(H).

Frame Selected Objects

帧选择对象

The camera will move so that the active objects fill the viewport and are centered.

摄像机将移动,使活动物体填充视区并居中。

Film Move
Film Magnify
Film Zoom

电影放大

The marked lines have the same angle despite being moved and zoomed in to 标记的线条有相同的角度,尽管被移动和放大到

Film Move and Film Zoom have the same function as both of these

电影移动和电影变焦有相同的功能,因为这两个

navigation tools only with the deciding difference that the perspective is not changed, i.e., the angle of lines in the image will not change. For example, perfectly vertical edges of a house will remain perfectly vertical despite scaling, movement or zooming.

导航工具只与决定的差异,透视图是不改变的,也就是说,在图像的线条角度不会改变。例如,房屋的垂直边缘将保持完全垂直,不管缩放、移动或缩放。

Switch to Camera in the Attribute Manager’s Mode menu. If you now modify the view section using the Film Move / Scale / Zoom tools you will see that the Focal Length, Field of View, Film Offset X/Y settings will be modified correspondingly.

切换到属性管理器模式菜单中的摄像头。如果你现在使用胶片移动/缩放/缩放工具修改视图部分,你会看到焦距、视场、胶片偏移 X/Y 设置将相应地被修改。

Redraw

重画

This function redraws the scene. Usually, Cinema 4D updates viewports automatically. Sometimes this is not possible, such as when you use several CPU-intensive commands in a short space of time.

此函数重绘场景。通常,Cinema 4D 会自动更新视窗。有时候这是不可能的,例如在很短的时间内使用几个 cpu 密集型命令。

Send to Picture Viewer

发送到图片查看器

This command can be used to load the active view into the Picture Viewer. This is, for example, very useful if you want to compare the effect of parameter modifications in the Picture Viewer.

此命令可用于将活动视图加载到图片查看器中。例如,如果您想比较图片查看器中参数修改的效果,这是非常有用的。

RELEASE 23

第23期

Send to Magic Bullet Looks...

发送到魔术子弹外观..。

Use this command if you want to send the current Viewport display to Magic Bullet Looks for test purposes. The Magic Bullet Looks settings made will then automatically also be applied in the Magic Bullet Looks post effect.

如果您想将当前的 Viewport 显示发送到 Magic Bullet Looks 以便进行测试,请使用此命令。魔术子弹看起来设置,然后将自动应用于魔术子弹看起来AE。

Use as Render View

用作渲染视图

If this option is enabled, the active camera will be used for the rendering in the Picture Viewer.

如果启用此选项,将使用活动摄像机在图片查看器中进行呈现。

Tip: 提示:
Use this setting to define which view will be used for rendering in the 控件中用于呈现的视图Picture Viewer 图片浏览器.

3D Connexion

3D Connexion