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撤销 ViewRedo 视图
Each viewport has its own Undo View/Redo View functions (the Undo/Redo functions of the main window do not affect editor cameras, i.e., those in viewports).
每个视窗都有自己的撤销视图/重做视图功能(主窗口的撤销/重做功能不影响编辑器相机,即视窗中的相机)。
The short-cut for Undo View is 撤销视图的捷径是全部框架
The camera will move so that all objects including lights and cameras fill the active viewport and are centered.
相机将移动,以便所有物体,包括灯光和相机填补活跃的视区和中心。
框架几何
The camera will move so that all objects apart from lights and cameras fill the active viewport and are centered.
相机将移动,使所有物体除了灯光和相机填补活跃的视区和居中。
帧默认值
This function resets the viewport to the default values, as if you had just started Cinema 4D.
这个函数将视口重置为默认值,就像你刚刚启动 Cinema 4D 一样。
框架选择元素
The camera will move so that the selected elements (e.g., objects, polygons) fill the viewport and are centered.
相机将移动,以便所选元素(例如,对象,多边形)填充视区并居中。
Tip: 提示:帧选择对象
The camera will move so that the active objects fill the viewport and are centered.
摄像机将移动,使活动物体填充视区并居中。
电影放大
Film Move and Film Zoom have the same function as both of these
电影移动和电影变焦有相同的功能,因为这两个
navigation tools only with the deciding difference that the perspective is not changed, i.e., the angle of lines in the image will not change. For example, perfectly vertical edges of a house will remain perfectly vertical despite scaling, movement or zooming.
导航工具只与决定的差异,透视图是不改变的,也就是说,在图像的线条角度不会改变。例如,房屋的垂直边缘将保持完全垂直,不管缩放、移动或缩放。
Switch to Camera in the Attribute Manager’s Mode menu. If you now modify the view section using the Film Move / Scale / Zoom tools you will see that the Focal Length, Field of View, Film Offset X/Y settings will be modified correspondingly.
切换到属性管理器模式菜单中的摄像头。如果你现在使用胶片移动/缩放/缩放工具修改视图部分,你会看到焦距、视场、胶片偏移 X/Y 设置将相应地被修改。
重画
This function redraws the scene. Usually, Cinema 4D updates viewports automatically. Sometimes this is not possible, such as when you use several CPU-intensive commands in a short space of time.
此函数重绘场景。通常,Cinema 4D 会自动更新视窗。有时候这是不可能的,例如在很短的时间内使用几个 cpu 密集型命令。
发送到图片查看器
This command can be used to load the active view into the Picture Viewer. This is, for example, very useful if you want to compare the effect of parameter modifications in the Picture Viewer.
此命令可用于将活动视图加载到图片查看器中。例如,如果您想比较图片查看器中参数修改的效果,这是非常有用的。
RELEASE 23
第23期
发送到魔术子弹外观..。
Use this command if you want to send the current Viewport display to Magic Bullet Looks for test purposes. The Magic Bullet Looks settings made will then automatically also be applied in the Magic Bullet Looks post effect.
如果您想将当前的 Viewport 显示发送到 Magic Bullet Looks 以便进行测试,请使用此命令。魔术子弹看起来设置,然后将自动应用于魔术子弹看起来AE。
用作渲染视图
If this option is enabled, the active camera will be used for the rendering in the Picture Viewer.
如果启用此选项,将使用活动摄像机在图片查看器中进行呈现。
Tip: 提示:
3D Connexion