Magic Bullet Looks
神奇子弹外观
Basic 基础Magic Bullet Looks
神奇子弹外观
常规
The rendered image from the renderer is rarely in its final state. - something almost always needs to be edited before its finished.
渲染器渲染的图像很少处于最终状态。- 有些东西几乎总是需要在完成之前进行编辑。
One of these editing steps is the color correction. For example, if the renderred object should be adapted to live footage that was filmed using a special camera, a color correction can be made here to create a realistic look for the rendered material (e.g., with the help of a LUT profile).
其中一个编辑步骤就是色彩校正。例如,如果渲染的对象应该适应于使用特殊摄像机拍摄的实时画面,那么可以在这里创建一个色彩校正来为渲染的材质创建一个逼真的外观(例如,在 LUT 的帮助下)。
Or think of the movie Amélie, which is kept in a yellow-green tone throughout the movie. These types of effects are more and more part of color grading. Nevertheless, all these effects - and many more - can be created using Red Giant’s Magic Bullet Looks, which has been integrated into Cinema 4D.
或者想想电影 Amélie,它在整部电影中始终保持着黄绿色调。这些类型的效果越来越多的部分,颜色分级。然而,所有这些效果,以及更多,可以创造使用红巨星的魔术子弹外观,已经整合到Cinema 4D。
How can the post effect Magic Bullet Looks be activated?
后期效果魔术子弹看起来如何被激活?
Note also that Magic Bullet Looks
还要注意,魔术子弹看起来
Changes made in Magic Bullet Looks will be permanent, regardless of where in Cinema 4D the scene is opened in Cinema 4D. This means, for example, that a test render made in the Viewport and send it to Magic Bullet Looks where you create a unique look and confirm when finished, the Magic Bullet Looks post effect will be active in the Render Settings after you exit the Magic Bullet Looks app. This behavior applies on a per document basis.
魔术子弹外观的改变将是永久的,无论在C4D 的场景是在C4D 打开。这意味着,例如,一个在 Viewport 制造的测试渲染发送到魔术子弹看起来在那里你创建一个独特的外观和确认时完成,魔术子弹看起来AE将在渲染设置中激活后退出魔术子弹看起来应用程序。此行为适用于每个文档。