Object Manager
对象管理器
Don’t worry if items such as objects seem to be missing in the 不要担心,如果项目,如对象似乎是丢失在Object Manager 对象管理器. Various filter settings can hide items in the 。各种筛选器设置可以隐藏Object Manager 对象管理器, even though the items still exist. To find the missing items, check the following areas: ,即使物品仍然存在。要找到丢失的物品,请检查以下区域:
The Object Manager is the control center for all objects in the scene including their tags. You are free to choose which items are shown in the Object Manager. You are modeling and all you want shown is the polygon object itself? No problem. Choose for this object to be shown and hide everything else. You have a very complex scene but for now all you want to do is work with its 17 lights? No problem. Hide everything else!
对象管理器是场景中所有对象的控制中心,包括它们的标签。您可以自由选择在对象管理器中显示哪些项。你正在建模和所有你想要显示的是多边形对象本身?没问题。选择显示该对象并隐藏其他所有内容。你有一个非常复杂的场景,但是现在你所要做的就是使用它的17盏灯?没问题。把其他东西都藏起来!
When part of a hierarchy is hidden, this is how it looks:
当层次结构的一部分被隐藏时,它看起来是这样的:
A dashed line indicates a hidden part of the true hierarchy (as used internally and for rendering).
虚线表示真正层次结构的隐藏部分(在内部和呈现时使用)。
These features have been designed to give maximum flexibility. What the Object Manager displays can be completely different depending on the view mode and filter. Powerful filters give you full control over which items are shown in the Object Manager. You can open and work with up to three additional Object Managers and integrate them into the layout.
这些特性被设计为提供最大的灵活性。对象管理器显示的内容可以根据视图模式和过滤器完全不同。强大的过滤器使您可以完全控制在对象管理器中显示哪些项。您可以打开并使用多达三个额外的对象管理器,并将它们集成到布局中。
No matter how complex your scene, here you can keep it easy to manage. Bookmarks give you a fast way to switch between completely different viewing variations.
不管你的场景多么复杂,在这里你可以保持它容易管理。书签可以让你在完全不同的视觉变化之间快速切换。
Main tasks of the Object Manager:
对象管理器的主要任务:
The following description applies to the Object Manager in its default "factory settings" state, with the search bar, path bar and filter hidden.
下面的描述适用于处于默认“工厂设置”状态的对象管理器,其中搜索栏、路径栏和过滤器被隐藏。
How the Object Manager looks can vary depending on its
对象管理器的外观可以根据其“视图”菜单设置而变化,这些设置在相应的菜单项下进行了描述。
Down the left side of the Object Manager you will find a list of all items in the scene, represented graphically in a tree structure.
在对象管理器的左侧,您将找到场景中所有项目的列表,以图形方式用树结构表示。
To open and close branches, do one of the following:
要打开和关闭分支,请执行下列操作之一:
You can rearrange items or groups of items in the Object Manager via Drag &
drop. Hold down
可以通过拖放重新排列对象管理器中的项或项组。同时按住 Ctrl/Cmd 复制项目。您可以将对象作为其他对象的子对象。
You can control which objects are displayed using the filter and search bar, which are described further below. For descriptions of objects, tags and materials, please see the corresponding sections in this help.
您可以使用过滤器和搜索栏控制显示哪些对象,下面将进一步介绍这些内容。关于对象、标签和材质的描述,请参阅本帮助中的相应部分。
You can select items by clicking them, dragging a marquee or, if items are already selected, using the cursor keys. Hold down Shift at the same time to add to the existing selection.
您可以通过单击项目、拖动选框来选择项目,或者,如果项目已经选中,则使用光标键。同时按住 Shift 键可以添加到现有的选择中。
The following keyboard shortcuts apply when you click on an object in a hierarchy:
当您单击层次结构中的对象时,应用以下键盘快捷键:
You have several ways to multiple select. The main ways are:
你有几种方法来进行多重选择,主要的方法是:
If multiple items are selected, the Attribute Manager displays their common settings, where you can edit them. If only one item is selected, all of its settings are displayed.
如果选择了多个项,属性管理器将显示它们的公共设置,您可以在其中编辑它们。如果只选择一个项目,则显示其所有设置。
Selected items are color highlighted in the Object Manager.
所选项目在对象管理器中突出显示颜色。
The object selected last will have a slightly lighter color (see top right of image above). Several functions such as the Spline Boole command benefit from this feature.
最后选择的对象将有一个稍微更浅的颜色(见上面图像的右上角)。有几个函数(例如 Spline Boole 命令)受益于这个特性。
Child objects of selected objects are also color highlighted but in a weaker color if the children themselves are not selected.
所选对象的子对象也会突出显示颜色,但如果子对象本身没有被选中,则会显示较弱的颜色。
To rename items you can:
要重命名项,你可以:
With the name input field open you can quickly rename multiple items using the up and down cursor keys to move to the next item. There is no need to press Return in the process.
打开名称输入字段后,您可以使用向上和向下的光标键快速重命名多个项目,以移动到下一个项目。在这个过程中没有必要按回车键。
The narrow central column in the Object Manager contains various switches. The switches available can vary from object to object. From left to right, these are:
对象管理器中狭窄的中心列包含各种开关。可用的开关可以因对象而异。从左到右,这些是:
Layer color, Editor/Renderer On/Off (you will also find these switches on the Basic Properties tab for objects as well as on the Object Manager's Objects / Object Display sub-menu, where they are also described), Object Activation (on/off) and in the case of cameras, a switch to look through the camera in the Perspective view.
图层颜色,编辑器/渲染器开/关(你也可以在对象的基本属性标签中找到这些开关,在对象管理器的对象/对象显示子菜单中也有描述) ,对象激活(开/关) ,对于相机,在透视视图中有一个通过相机观察的开关。
You can paint the switch status for layer, Editor/Renderer On/Off and Object Activation from one object to another via left-drag. The mouse pointer becomes a paintbrush while you paint. Simply paint the status onto the objects above or below.
您可以绘制图层的开关状态,编辑器/渲染器开/关和对象激活从一个对象到另一个通过左拖动。当您绘制时,鼠标指针变成一个画笔。只需在上面或下面的对象上绘制状态即可。
The right side of the Object Manager is where you will find the objects’ tags.
对象管理器的右侧是可以找到对象标记的地方。
An object in Cinema 4D always has a particular type, such as polygon object, light source or tag. Click on the type icon to display all C4D 中的一个物体总是有一个特定的类型,如多边形对象、光源或标签。单击类型图标显示所有properties 属性 in the Attribute Manager (object-by-object descriptions of these properties together with the type icons). 在属性管理器(对象对这些属性的描述连同类型图标)拖放
Drag-and-drop is the technique of clicking on an object/tag, holding down the mouse button and dragging the object/tag to another position; when the target location is reached, you release the mouse button and the object will be dropped there. Depending on the target location, this may have different results.
拖放是指点击一个对象/标记,按住鼠标按钮并将对象/标记拖到另一个位置; 当到达目标位置时,释放鼠标按钮,对象将在那里被放下。根据目标位置的不同,这可能会有不同的结果。
重新排列对象/标记
There are many ways to re-arrange objects in the Object Manager and these are described below. The icons show how the mouse pointer changes while doing the actions as described.
有许多方法可以在对象管理器中重新排列对象,下面将介绍这些方法。这些图标显示了在执行所述操作时鼠标指针的变化情况。
Drag an object between two others or to the end of the list.
将一个对象拖到另外两个对象之间或者列表的末尾。
If you want drag to create a copy, use Ctrl-drag.
如果要拖动创建副本,请使用 Ctrl-drag 组合键。
A line will show the location where the element will be pasted.
一行将显示粘贴元素的位置。
更改对象层次结构
To change the object hierarchy, drag the object on top of an existing one in the list. This makes the dragged object a child of the other.
若要更改对象层次结构,请将该对象拖动到列表中现有对象的顶部。这使被拖动的对象成为另一个对象的子对象。
If you want to create a copy and make it a child of another object, use Ctrl-drag and move the mouse pointer over an object.
如果您想创建一个副本并使其成为另一个对象的子对象,请使用 Ctrl-drag 并将鼠标指针移动到对象上。
You can also drag-and-drop tags. To transfer a tag from one object to another, drag the tag icon on to the line of the other object.
您还可以拖放标记。要将标记从一个对象转移到另一个对象,请将标记图标拖动到另一个对象的行上。
If you want to create a copy, use Ctrl-drag.
如果要创建副本,请使用 Ctrl-drag 组合键。
The future Parent object will be highlighted in advance in the list.
未来的 Parent 对象将在列表中预先突出显示。
If an operation is not available, this icon appears.
如果某个操作不可用,将显示此图标。
文件菜单
编辑菜单
查看
对象菜单
标签菜单
书签
Layer Manager and Layer Concept
图层管理器和图层概念